The Secret World: Beefing up

Continuing from my rant yesterday on frustration with TSW’s slow combat, I decided to buckle down and figure out a better way to go about my business.  Since The Secret World is, at least to me, an adventure game first and foremost, the combat takes a distant second in my interest.  It’s there as a way to slow my progress through the story in addition to puzzles, so it’s important to me that fighting not be aggravating.  One-minute-per-kill is aggravating.

So I took some of your suggestions — Lick Your Wounds is an excellent skill, thank you — and dove into the forums looking for a good all-around build.  What I’m looking at now is a blade/chaos build that focuses on penetration, DPS, and lots of health regen.  Perfect for my purposes.

Of course, just blithely switching over is more easily said than done.  I needed to invest skill points (of which I had just one) to allow me to use these two new weapon types, and I needed to grab several skills with AP to construct my new hotbar.  So I decided to do this in phases.  I’d ditch my elementalism first, keeping my shotgun for the time being (the turret is nice, and the shotgun is QL6 blue).  I turned to a quick bout of PvP for some additional SP and AP, and after a half hour, I got 3 SP and 10 AP — enough to get started.  Finally, just when I was despairing about getting a blade that would work, I got not one but two during a couple side quests I wrapped up.

All in all, I bumped my Blade skill from 0 to 4 in the course of an evening, equipped a QL5 green blade, and then grabbed ten new skills.  Before I knew it, I was in a completely different world of fighting — just with these skills, I was whittling beasts down a lot faster, and the health regen made me happy.  Part of me always feels bad for using swords in a contemporary or scifi setting (pistols are so much cooler), but I know that it’s always an option for the future to switch, so I’m not freaking out about it.

Anyway, for right now I’m happy.  I think the fact that you can use ANY passive skill, no matter if it’s for a weapon you have equipped right now or not, is one of those eye-opening moments in your journey.

Hm… now I really want blades/pistols… darn my indecision!

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9 thoughts on “The Secret World: Beefing up

  1. Winged Nazgul July 27, 2012 / 10:36 am

    Blade/Pistols was what I used to level up through all the zones in the game. But now I’m using a Blade/Blood for AP farming in Transylvania because the healing from Blood means shorter downtime and increased survivability.

    Passives from weapons other than the ones you are wielding is a great idea. One great survivability passive is the Elite “Forged in Fire” from the Hammer tree. I recommend this to every newbie starting out as it can be slotted in many builds including solo, tank, and PVP.

  2. Krel July 27, 2012 / 11:30 am

    If you haven’t seen it, take a look at the ability search, right side of the ability wheel. You can search for a damage type or stat, too – ie. try searching for Frenzy, or Burst, or Penetration. Great way to find abilities that work well together.

  3. Attic Lion July 27, 2012 / 11:41 am

    If you’re going with a melee build another great bit of synergy is to pair up the elite passive Close Quarters with anything that procs on applying or hitting Hindered targets.

    Some examples you might already have: Dial Down, Damage Control, and Conditional Force from Elementalism; Beanbag Rounds, Impact Striker, and Stopping Power from Shotguns; and the 1 AP inner ring Pistol passive Hothead.

    Suffice it to say CQ is an amazing elite passive, so long as you’re built for melee.

  4. ampersandrew July 27, 2012 / 12:06 pm

    I want to try Pistols/Blood next

  5. rowan July 27, 2012 / 12:32 pm

    Looks like this is a bit late considering you’ve gotten your blade equipped already. But remember you can skill up and get abilities for a weapon without ever equipping it. No need to gimp yourself with a QL0 weapon and one or two abilities, or go back to Kingsmouth, unless you want to. Also remember there is no “one deck to rule them all.” The more abilities you have, the more you’ll be able to have specialty gear/ability sets for maximizing DPS and survivabilty in different combat situations, assuming you can anticipate them. I have at least one Single Target build and one AoE build that I can swap out of combat..

  6. bhagpuss July 27, 2012 / 2:57 pm

    Assault Rifle/Chaos has taken me deep into City of the Sun with no real problems and I’m very happy with it. I can generally regen faster than yellow mobs can kill me and white mobs barely make a dent. Average fight time on even con is probably 15-20 seconds at most. Less on groups due to big AE advantage.My main complaint is the incredible racket it makes. My ears ring after a few minutes of heavy gunfire.

    I do see people with blades and pistols going through the same mobs a lot faster though. I might try those out next.

  7. Dril July 27, 2012 / 5:33 pm

    Would you mind linking the thread where you got the build from?

    I’m currently running Blades/Chaos but I’d like to compare my current build to the one you’re trying to see if I get an improvement.

  8. Lazy_Owl July 27, 2012 / 8:04 pm

    I’m confused on low DPS for Shotgun/Elemental. You are using Rapid Combustion and building up four/five charges before hindering and letting fly with the Combustions, right?

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