Posted in Podcast

Too Long; Didn’t Listen episode 39 is up!

With Azeroth in the midst of a panda epidemic, lead panaologists Dodge and Syp are on the scene to calm the chaos, triage the wounded, and direct everyone to the nearest MMO exit.  Also, we just jaw about favorite WoW memories and whatnot.

Two topics in 30 minutes or your next podcast is free. You know you would listen to all this if it just wasn’t so… long!

Listen to episode 39 here

Posted in The Secret World

Old Testament, Mr. Mayor! Real Wrath of God-type stuff here!

First of all, kudos to The Secret World for getting both a hair stylist and a plastic surgeon into the game relatively early in the life of this MMO — I know plenty of MMOs that put this way, way down on their bucket list.  It’s so easy to make an ugly or off-putting avatar in TSW and so hard to tweak one just right, so being able to fiddle around with looks and having more options regarding them is a blessing.  Yeti is now sporting a faux hawk with a significantly cuter face, and since players got a coupon for one free hair style and one free makeover, it cost me nothing but a little bit of time.  I also loved that both the barbershop and the plastic surgery area had their own theme and lore behind them.  Dr. Frankenstein’s great-great-great-whatever?  Good for him for finding work.

So every night I make it a goal to log in and get at least one to three quests done.  I like to savor them, because they’re all great little stories, and pushing myself to rush through them robs them of something special.  Last night I was moving on to a new quest-giver in Egypt, a mysterious immortal guy who has a brother who just so happens to be a burning bush.  And there’s a connection to the ten plagues of Egypt.  Draw the lines between the dots as you will.

It’s actually a great little investigation quest, nothing too difficult other than matching up Hebrew symbols with Arabian counterparts.  I don’t want to venture into spoiler territory too far, but I will say that there are a few great representations of the plagues (although, alas, not all of them) that happen to others who are not you.

But what I was thinking about during the quest and what I wanted to talk about today is the connection between The Secret World and faith.  I remember early on in TSW’s progress, I was already wondering just how the game was going to handle religious references, especially with its contemporary setting, pseudo-religious secret societies, and love of mythology and supernatural occurrences.  It was inevitable that Christianity would be a part of it in some way, and since I’ve never got the impression that Tornquist or his story team boasts a strong faith or respect for others’ faith, it was mildly concerning to me.  “Mildly” because I’m not on a one-man campaign to make everyone in the world fall into line with how I see things or else I get frazzled; the truth is the truth and that won’t be changed, and I can fully accept it when fiction writers tackle these subjects in their own way.

Still, I didn’t especially want to be playing a game where my faith was vilified or belittled, and there could have been a real possibility of that.  Instead, what I sense is that the writers are striking an interesting balance of skirting near subjects pertinent to religions but not going so far as to levy judgment on any of them.  There’s this sense of sampling the most interesting elements and then weaving those together in a bizarre tapestry that still doesn’t make sense to me.  It just seems bigger than what we can get a hold of, and I suppose that’s one of the goals of the game.

Plus, there does seem to be a wide sampling of faiths, including Native American, Christian, Muslim, Jewish, Norse, Hindu, and probably tons of the Eastern ones over on the Dragon side.  If there’s a subversive agenda at work to subtly dig at any of these, I don’t see it.

But the question of belief and faith is quite prominent in many of the characters’ lives, and the events of the game certainly uphold the notion that there are forces at work that are quite supernatural in origin. There’s a real hell in the game, for example.  There are miracles.  There are genuine people of faith and there are false prophets and cults (such as the Morning Light).

At least for me, it makes me think about what my character believes and what her motives are more than in other MMOs.  I picked Templar because it not only looked more interesting than the other two factions, but because of its religious iconography and roots.  Sure, your handler early on makes a clear distinction that the organization has little to do with Christianity, aside from using the cross as its symbol, but that doesn’t mean my character is divorced from beliefs.  In fact, one of the things that the Bible makes clear is that there is far more going on around us than what we can see with our eyes, because we are spiritually blind for the most part.  Plenty of moments in TSW give me that same feeling, especially when we’re in ghost form and see different elements in the world than when we’re alive.

Agenda or no, pro-one faith over any others or no, what praise I can give to TSW is this: It’s not afraid to mention or explore religious history, events, or notions, even if it’s just cherry-picking the most visually or conceptually interesting.  Religion is a topic that most guilds won’t even touch with a ten-foot pole, but here’s an entire MMO that seems comfortable incorporating a wide variety of belief systems and topics into it without flinching.  It doesn’t have to respect what I believe, but I can respect that it’s bold enough to mention faith instead of pretending it doesn’t exist.

Posted in Lord of the Rings Online

LOTRO: Bouts of madness

With my Captain in LOTRO finished with her epic story and sitting pretty for the expansion, I have no business left with her until October 15th.  So I had a bout of madness yesterday going, “Ooh, I’ll roll an alt!”  And I got about an hour into it when I started slapping myself across the face saying, “What are you thinking, man?  This is ludicrous!  This alt will never amount to anything; there’s too much content to tackle and no time to do it in.  Besides, don’t you play like three other MMOs?  Are you trying to become the first person who intentionally created multiple personalities through erratic gaming?”

Delete character.  Whew.  Thank you, mind.

Of course, that still left me with little to do and I kind of wanted a project to focus on for these final couple pre-expansion weeks.  So why not, I thought, dig out my Lore-master and see if I can’t get him prepped for Rohan too?

It’s been a while, a long while, since I’ve touched my LM.  He was certainly dusty, with overflowing bags and a small fortune in gold that was doing nobody any favors.  I started out by clearing up his inventory and rearranging the UI to my new favorite configuration (which means that most every element is on the bottom, including the map).  I also finally broke down and resized the inventory because these teeny-tiny icons on a large resolution weren’t doing my eyes any favors.

Next up: A new outfit.  A good practical outfit.  One of the frustrations with working with LOTRO’s males is that they have these abnormally skinny waists that make tight-fitting outfits look ridiculous.  So I tend to prefer robes and heavy armor.  My LM got new black duds and prepared for adventure.

While I know I have two books to go with him on the epic storyline, there was a greater issue to tackle: his squishiness.  I gave up playing him in RoI because he just kept dying, even though that build had served me well up until that point.  I liked my Bog-lurker, but the LM blue line is fragmented and not focused at all.  So now I’m red, although I still am trying to keep my eagle pet in operation.

The issue, I found, wasn’t in my gear or build, but ultimately in my virtues.  When I first rolled this character, I pursued one or two vitality (health) virtues and then concentrated on loads of fate after that.  In doing some research, I found that pretty much no other LMs had my configuration of virtues, preferring ones like zeal and fidelity instead for better bonuses and resistances.  This meant that I had to rethink my virtue build — and go back to get all of these new ones that I now needed.

That’s a monumental task.  Out of the five virtues that I now have, only one is at 11 (out of 14) and the rest range from rank 2 to 7.  That meant I had to draw up a list of where all of these virtues were at, cross off the few I had done, and start backtracking my way across Middle-earth.

Again, a bout of madness, but this time with a much more noble purpose.

Whether or not I can get my virtues up to date and my build smoothed out by Riders of Rohan is kind of irrelevant.  I’ll still play on day one with my Captain, so I’m not feeling pressure to get all of this done.  But it’s a substantial challenge, and I look forward to having a more solid and sturdy character at the end.

Posted in City of Heroes

Save City of Heroes campaign labors on

It’s been about a month since the announcement of City of Heroes’ closure, and the movement to save the game has reached a critical juncture.  It’s hard to maintain momentum for big movements like this over a long period of time, because we’re oh-so-easily distracted and there are all of these games and expansions coming out.  Plus, it’s critical because after a month of protests and other general activist activities, we haven’t heard peep one from NCsoft that the company is wavering in its decision.  Finally, we know at least some of the Paragon devs have left to join Cryptic and Star Trek Online, so even if NCsoft relented today, the studio and game wouldn’t be in the same shape it was a month ago.

One of the leaders of the movement has admitted partial defeat, saying that he can’t see a future where NCsoft agrees to restore the game/studio or at least keep it alive on maintenance mode.  Instead of hoping for some sort of decision reversal, he’s hoping that the company will be open to selling CoH off.  SOE?  GamersFirst?  Perfect World Entertainment?  gPotato?  Nexon?  All of those leap to mind when it comes to multiple MMOs and companies willing to take on orphaned titles.  I won’t pretend to have any deep insight into this, however.  Nexon is in bed with NCsoft, so whether that’s an impossibility or a slight in-house reshuffling is unknown to me.

There’s always the even slighter possibility that City of Heroes gets shuttered in November and then picked up at a later date to be restarted, a la APB.

I’m wondering how much any of this movement to save City of Heroes has surprised or impacted NCsoft.  It’s hard to put a human face to a corporation, especially an overseas one that coldly and dispassionately pressed the cancel button on this title.  It’s certainly not been a PR boon to them, and perhaps they thought that any disgruntlement would just blow over quickly instead of sparking into a full-fledged rally the way it has.  Maybe NCsoft anticipated all this and more, but made the decision and steeled itself against the backlash.  Really, there’s little pressure other than giving the company bad publicity that players can do.  NCsoft already wasn’t mourning the financial loss or loyalty loss of these customers, so the leverage is all on their side.

Eliot from Massively thinks that the movement needs to go further and pull out the harsh language. “There’s a certain revolutionary spirit necessary for an effective protest,” he writes.  “I’m not entirely certain that we’ve got that.”

But perhaps don’t count City of Heroes’ capes out just yet.  The rally was a huge success and there are two more months left.  The players posted this really well-done (and I’m not just saying that because I’m in it) video recently about the movement, and I’m impressed all over the place with it:

Posted in World of Warcraft

Happy Panda Day

It’s a big gaming day for many of you out there, as World of Warcraft released its monk/panda/pokemon expansion.  It’s the first WoW expansion I’ll not be purchasing, which is both a strange realization and something I’m at peace about.  I’m not here to rip on WoW today, however; if you’re all jacked up about Mists of Pandaria and are having a great day, more power to you.  Hope you have fun!

The older I get, the more I see how life moves in predictable patterns.  There are periods in my life where I get really into something — say, Star Trek, the X-Files, the Simpsons, college, LEGOs, etc. — and after a while, I’ll part ways with that.  Usually, but not always, there’s some bitterness following that, as if it helps the breakup to bash it.  To look at the bad parts.  To bolster up the reason for the departure.  But following that comes some time where I don’t think about it at all, and after that, a fond nostalgia for its good aspects.  I love arriving at this final stage, because it makes me feel a bit more grown up to let go all of the negative bile and simply appreciate something for the good it brought in my life, even if it didn’t last.

I think I’ve been at this stage with World of Warcraft for a while now.  It was such an influential game in my life that helped to blossom my love of MMOs.  It was my gaming world entire for a couple years, and a big part of it for a few years after that.  But with so much play came burnout, backlash, and bitterness.  I’m not saying that all of the criticism I’ve had about WoW and Blizzard is invalid, but I had to struggle against making it into a crusade.  I couldn’t even talk about the game for a while after that without trying to cut its feet out from underneath it.

But that disgruntledness served little purpose.  It was obscuring the truth that WoW gave me a great time, helped me meet wonderful people, was a fun activity for my wife and I to do together, and encouraged me to get into blogging and check out other MMOs.  Plus, I keep having to relearn the lesson that not everyone out there is at the same stage I am in gaming.  Some people still very much love WoW (and other MMOs), and they don’t want to hear about how much it sucks by a guy who doesn’t play it.  My bitterness attempted — inadvertently — to drain them of some of their current joy.  So I needed to live and let live (or in my mother’s words, “If you don’t have anything nice to say, shut yer trap.”).

Now, I’ve bottled up the good memories of WoW and put them in a museum in my mind to visit from time to time.  It’s just all positive there, now.  It’s all that’s worth keeping.  It’s what makes me genuinely happy for those who are excited about the expansion, because they’re still adding on to those memories, and we’re all just gamers anyway doing more or less the same things.

So happy Panda Day to you all.  May the Murloc bless you.

Posted in Five Good Things

Five Good Things III: The Dream Warriors

It’s Monday.  I’m sick.  And the baby has us in a seven-day-plus holding pattern right now as we wait for the labor to go full-force, which has caused no end to disruptions in our lives.  So let’s talk about five good things, shall we?

1. Driving: AV jacks in cars

Both our new and previous van had one of the greatest features ever: a small hole.  That hole allows me to plug my iPhone into the stereo system, and I love it to death.  No more fiddling with custom CDs, horrible radio tuners that never work, or other workarounds — now I can just jump in, plug in, and listen to my incredibly bizarre playlist.  I was trying to calculate the odds that one other person on this planet has the same collection of songs that I do, and I feel confident that it’s zero.  Except for you.  You and I share a special bond, we do.

2. Book: Pines

I’m on a hot streak when it comes to gripping books lately, and the most recent I finished (well, second most recent) was Pines by Blake Crouch.  Pines is kind of blowing up the Amazon charts right now, and for good reason.  It’s tense, inventive, and wrecks your mind in all sorts of good ways.

I don’t want to spoil it, because it’s one of those kind of books, but it’s more or less the story of a Secret Service agent who wakes up after an accident in a very creepy town out West.  Everyone’s seemingly against him, and he can’t quite seem to escape.  Figuring out what’s going on is what’ll keep you flipping through it.

3. TV: Fall DVD season

Oh, how I love the fall, because that’s when all of the shows that I’ve patiently waited to see finally come out on DVD.  We don’t watch TV, so this is the time where I catch up on the previous year.  I’m drowning in seasons of Community, Big Bang Theory, Parks and Rec, The Office, Warehouse 13, and so much more.  It’s bliss.

4. Seasonal: Halloween decorations

Halloween’s my favorite holiday, especially how people and stores get all into decorations.  The mix of creepy and goofy fun appeals to the child in me and makes me happy that the leaves are falling.  Plus, homeowners who go all out and do their entire yard up in spooky decorations always get a full-stop from me when I’m driving.

5. Food: Gyro meat

Detroit is rolling in Greek restaurants and diners, which means that I don’t have to go far for a gyro.  Recently I’ve discovered how much I crave this type of meat, especially on salads.

 

Posted in General

Six purposes non-combat pets serve

If you know anything about me, you know that I’m a fool for fluff.  I love cosmetics, silly trinkets that may do nothing more than put a bright visual effect on the screen and cause my raid members to shout “CUT THAT OUT AND GET OUT OF THE FIRE!”, and so-called “vanity” pets.

Dang, I love pets.  I mean, if they fight, so much the better, but I have a different relationship with combat pets.  Those are meant to be summoned to die.  I don’t care about their well-being so much as if they can keep the pain off of me and onto them.  It’s like I’m a prince and they’re the poor villager who gets enlisted to take my spankings instead.  And just like the prince, I don’t really care if he’s getting whooped or not, I’m just glad it’s not me.

But with vanity pets, I register a higher internal meter of caring.  I love those little guys.  I was really bummed that SWTOR didn’t (and continues to not) have many non-combat pets.  I still can’t understand why cash shop-crazy LOTRO doesn’t outside of Lore-masters.  But in other games, like World of Warcraft, Guild Wars 2, RIFT, and even The Secret World, I always have a faithful companion out alongside of me.

So what is their purpose?  Why do I like them so much?  Several answers to that come to mind, actually.

1. They fill the role of a “companion”

Even in a massively social game, it’s entirely possible to feel lonely.  You’re going on all of these grand adventures, yet who’s there to see you do that?  Who’s there every step of the way?

Virtual, non-sentient pets though they may be, these critters can still trigger that emotional reaction of fellowship.  You can suspend just enough disbelief to accept the fiction that this little on-screen creature cares about you and is following you into the jaws of hell and beyond.  Everywhere you go, it’s there with you.  It doesn’t complain, it doesn’t argue, it’s just there to be near you and make you feel less alone.

2. They can be amusing

As a general rule, non-combat pets don’t do much other than follow you.  Some of them are downright boring, but others can boast interesting animations.  My corgi in RIFT sometimes lifts his leg to pretend to pee on things, and he’s forever wagging his tail all happy-like.  “Yes, master!  Slay the infidel!  Good master!  Now I will desecrate his corpse!”

There was a vanity pet in WoW — Willy — who would even occasionally zap critters with an eyebeam.  That rocked.

I’m all for being amused.  I appreciate the attempt of some games to give you tools to interact with your pets, which I think we need to see more of.  And no, World of Warcraft, I’m not talking about training your pets to fight each other in your sick ring of death.

3. They are a form of personal expression

We like feeling all special and snowflakey unique in MMOs, but sometimes that’s hard to achieve when everyone else looks and dresses alike.  Cosmetic outfits is a big step to giving us tools of personal expression, but vanity pets are another.

You can tell a lot about someone from their choice of vanity pet.  Are they a cat lover or a dog lover?  Do they like whimsy or hardcore deathmetal thrashing?  Are they going for a pirate theme or a Beauty and the Beast motif?

4. They’re social tools

When I’m on a dungeon run or (more rarely) raid run, I always pull out a pet.  Why?  Because I like showing them off (more on that later), but also because it usually prompts others to do the same.  There’s just something fun about a group of people bringing out their pets that bonds us together.  It breaks the tension and can bring a sense of lightheartedness to runs that can often skew toward being too serious and work-like.

5. They are show-and-tell for the next generation

While nobody will come out and say it, a lot of people like showing off their pets because they’re being competitive about it.  It’s show-and-tell, boasting about what rare and exotic beast you acquired (or, hey, paid for), and the player who has the most interesting or visually arresting pet “wins” the round when another pet-toting player comes by.

It’s not a bad thing, per se, because having cool pets that others can check out and possibly “ooh” and “ahh” over is one of the reasons I like having others around.  Vanity pets would not be as interesting to me in a game void of other people.

6. They satiate collectors

Finally, there are just some of us who love collecting things in games, and pets are perfect for that.  Not only does it fill up a checklist, but pets are something you can visibly see.  Gotta collect ’em all, after all!

Posted in Guild Wars, Quote of the Day

Quote of the Day

“I love Ree, I love her work in building the world of GW2, I love a number of the other characters I’ve come across, I just don’t love me.  I’m too perfect, too good.  To all-star hot-shot knows-it-all.  Sure everyone wants to be that, but here’s the exciting part; we’re not!!  And it’s in trying to be better where our stories become interesting, not in being super-duper off the bat.  In RP, we call such characters ‘Mary Sues.'”

~ TL;DR

Posted in Guild Wars, Lord of the Rings Online, RIFT, The Secret World

Parsnips and Turnips

No overarching topic comes to mind today, so here’s an update on what I’ve been doing in each of my four MMOs:

LOTRO

Turbine’s flipped on the switch for the Buried Treasure event this week for the… I think… third time, and I made a beeline for it the second it opened.  My goal is to see if I can’t snag a goat for my captain, who only has the 60% morale goat in her stable.  Forget horses, do you hear me Riders of Rohan?  Goats!  Dem goats!

There are now two goats in the event, one that is found via digging and is quite rare, and the other which can be earned but costs a boggling 1000 tokens.  I’m only a quarter of the way to meeting that goal, and I don’t know if I can do it in the next three days.  If nothing else, I’ll be stocking up for the next time it comes around.

October 15th is creeping up rather quickly, and I really do need to put my LOTRO house in order.  Mental note: put it in order.

RIFT

I’m just about done with Ember Isle with my Cleric.  Done as in, “I’ve had it with this zone,” not done as in “Finished it!”  It just feels like a slog having to burn down standard mobs, and I haven’t the patience nor interest for it.

So instead, I’ve rolled a new Dwarf mage with a long walrus moustache, and am going to see how far I can get him toward 50 in the remaining two months.  I think I can do it, just focusing on Instant Adventures and dungeons.  Since all of my veteran rewards have given every new character a wealth of potions, I’ve got about 25-30 XP boosters to use as well.  I figure I have nothing to lose other than just having fun and not worrying about questing or whatnot.  If he makes it and I end up bonding with him, great; if not, I’ve got a 50 cleric and rogue on standby for Storm Legion.

The Secret World

Update 2 finally came out this week, and I’m already working on the first investigation quest.  Man, it’s nice to go back to Kingsmouth, as weird as that sounds.  Egypt is just not agreeing with my sensibilities.

I’m very torn on my build at the moment.  Right now I’m pursuing the (I think) Paladin sword/guns line, but it’s not thrilling me muchly.  I’m considering saving up my SP and AP to invest into assault rifles instead, because shooting things is more fun to me than slicing them, and AR has some nice heals — or so I’ve heard.

I’m also eager to hear what Update 3 has in store, since we’ll be seeing that (fingers crossed) in the next week or so.

Guild Wars 2

My march to 100% map completion continues.  I’ve finished up all but one of the 15-25 zones, and am saving up for my first 30-point elite skill.  I really don’t feel rushed in doing this, except when I talk with my friends and find that they’re in their 50s, 60s, and 70s, while I’m still puttering around at level 44.  Then again, I’m realizing just how meaningless levels are, other than to keep you from shooting up through zones and your personal story too quickly.

Making money is still a huge priority, and I’m not doing too shabbily.  I’m raking in a gold every few days, more or less depending on how the trading post does.  Half of what I earn on a given day I save, mostly for my level 60 2 gold training tome, and half I use to buy gems.  I’ve got 7 character slots now, and once I hit 8 (one for every class), I’ll probably look to buy minis and other luxuries.

The engineer is a blast and I’m certainly not regretting my choice in it.  That doesn’t mean that I’m not thinking about my next character, some long time in the future from now.  My mind is mulling over what I want to do with that character, because I don’t think I’ll be doing 100% map completion on all of them.  I’d like to get into crafting later on, once I’m a lot more financially stable, but other than just to aimlessly wander, I can’t think of a vastly different tack to take.