Rotating between MMOs has gotten easier for me, and it’s actually become a boon for my perspective. When I get to a particular title on my rotation, I’m reminded what I like about it — and what I appreciate in other games that aren’t in this one. Of course, it’s sometimes disconcerting to have to shift gears and accept that I don’t have access to a certain feature for a little while.
As I go between RIFT, LOTRO, TSW, and GW2, I wish every MMO shared the following features:
1. One-key loot / auto-loot
TSW and GW2 both allow me to spam a key in order to suck up loot. It reminds me of how much I liked that feature in Dungeon Siege, way back when. No more clicking corpses — just jam on F until my bags are full. LOTRO’s new expansion goes one step further by just slinging all of the loot you gain into your bags (with a large overflow bag in case you’re in the middle of a hot streak).
It’s a small thing, almost lazy to appreciate, but I’ve gotten past the days of clicking corpses one by one for goodies. At least the industry standard is adapting AoE looting, which helps somewhat. But I think I still prefer one-key looting.
I don’t dodge a lot, but in the games that have it, I deeply appreciate the ability to do so if the situation arises that I need to avoid a devastating attack. GW2 lets me dodge twice in a row before recharge, TSW allows one dodge. Nothing doing for the other games, and let me tell you how many times I’ve double-tapped a movement key in RIFT when a big attack was about to happen.
3. Moving while casting
Making casters stand stock-still to sling non-instant spells has always been a pet peeve of mine. These classes are already fragile — now you’re making them stand still to be a better target. Meanwhile, those heavy armor-wearing fighters are dancing all over the place.
Again, TSW and GW2 both allow casting movement, and it’s wonderful. I don’t get error messages because I haven’t come to a complete stop at a four-way intersection before casting; I can just sling spells and skills on the go. Lifting this restriction adds so much to the freedom of combat, even if it is just visual most of the time.
4. Mail from anywhere
I’m not a big fan of having to wait to go back to main cities to do all my bizness, especially when it’s small fry stuff like mailing a piece of loot to a friend. I have a mobile mailbox in RIFT that’s great, but it’s even better to be in GW2 and just fire off mail from anywhere — and receive it anywhere. I think it helps to promote guild support as well, because it becomes far more convenient to ask if anyone needs a drop you just got, a drop that you can then mail the second someone says “me!”
5. Instant adventures
Looking back over this list, it sounds like GW2 is king of these convenient features. And it pretty much is, although I could easily draw up another list talking about things that game doesn’t have that I wish it did. Such as RIFT’s instant adventures.
GW2 has a very nice open/laid-back grouping system, but RIFT is more organized and lets you join an actual group for a world activity with a single click of a button. I’m teleported to the action and can just enjoy myself without having to hunt down where the hot spots are. I would love to have this in GW2, to be able to voosh my way over to the nearest big event, or in LOTRO, to organize warband fights in Rohan.