Just a quick follow-up to yesterday’s SWTOR article in the interest of fairness. BioWare came out with a couple posts regarding some changes and clarification to F2P, and I think they go some ways to making the whole system less antagonistic (although not totally) to free players — particularly those who have put some money in the system.
First of all, we’re up to two quickbars and more warzones per week, and the former there is fine with me. I can survive on two hotbars in most MMOs (although not EQ2, which requires something on the level of 39 full hotbars per character). That’s one less thing I’d have to buy.
Then there was a great post clearing up what “preferred status” was (which, again, is all current and former subscribers as well as anyone who buys even one thing through the cash shop. The big things here for me is that this comes with cargo hold access (another thing I won’t have to purchase), level 1 sprint, two crew skills, and an increased credit limit — among a long list. Plus, any current characters will be able to retain legacy unlocks, species rolled, inventory and cargo expansions, and artifacts equipped.
This feels a bit better than what we were looking at before. I’m still not thrilled that some mission rewards and lockboxes won’t be accessible and that there is a slower XP gain rate, but that’s not a dealbreaker. I think I can finagle a character out of this that will be playable on the side.
It’ll be interesting to see if BioWare makes any other changes to the F2P plan prior to release.