Today I feel like talking about the build I’m using — and vastly enjoying — in Guild Wars 2. It’s a variation on an Engineer “pyrotank” that is floating around; I pulled together a lot of different builds along this line and have been tweaking it since.
The core of the build is using your flamethrower kit along with the Grand Master trait of Juggernaut. This trait jacks up your toughness while throwing stacks of might on you. In essence, you become a tough-as-nails close-range killing machine. Mostly I’m running 30 firearms (again, mostly for the Juggernaut trait and any flamethrower-related traits), 30 elixirs (there’s a lot of survivability here including Backpack Regenerator, which synergizes with the flamethrower kit), and 10 inventions (I like the 5% damage reduction from Stabilized Armor). Along with a pistol and shield equipped, and I’m just wading into the thick of the fight and coming out in relatively good shape.
I’ve been a huge fan of the flamethrower, not only because it visually rocks and there’s something so satisfying about blasting enemies with a face full of fire, but because it can hit multiple mobs at once and gives you some decent utility. This build is as unsubtle as anything, because you’ve got to attack up close and you’re going to get hit a lot while you do your damage, but the damage stacks up quick on the enemies and I’m rarely in danger of dying. I like to throw down a rocket turret and radiation core for additional damage (I usually have both poison and burning conditions on my foes because of this). When I’m in large group events or trying to tag tons of mobs, I can do so with ease: Just trigger my default flamethrower attack and run around like a madman, laughing all the way.
Sometimes I miss plinking things with my rifle, to be sure. I don’t always like having to be at melee range, especially knowing that the class supports a very long range option, and I’m substantially weaker if I’m trying to attack underwater (for some reason, flamethrowers and water don’t mix… huh.). And I know that the damage doesn’t scale up with kits as it does with regular weapons, which is a common complaint among the Engineer community. Still, I’m having a blast with it, I feel awesome lighting everything on fire, and it fits in perfectly with the character, so I’m going to stick with the build.