I uninstalled Star Wars: The Old Republic a couple of weeks ago, mostly because I couldn’t settle on a character to play, had little time to plow through the entire story again, was more than a little rankled at the free-to-play setup, and generally felt like there were more interesting prospects elsewhere. But I don’t bear the game any ill-will, nor am I going to say anything so rash as “I’ll never go back there again.”
So I’m not without some interest in the news of the upcoming expansion, titled Rise of the Hutt Cartel. Yes, it’s a little unfortunate for BioWare to use a word in that title that instantly makes the players think of the cash shop, but what are you going to do.
I don’t have a lot of time right now, so here are a few off-the-cuff thoughts on this:
- Bully for the studio in getting out an expansion. SWTOR has not had the easiest of years, and players really needed a reason to have or regain confidence in the product. Expansions are a good way to project, “Hey, this game has a future!” whether or not it’s true.
- It really does feel like more of a chunk of DLC or a content update than an expansion, especially with a features list that includes: (1) a new planet, (2) a five-level bump in the cap along with more storyline content, and (3) “more information coming soon.” If there is more to the expansion than that, it really would’ve been in the best interest of the studio to put that on the announcement page. They couldn’t have brainstormed a couple more talking points?
- Another thing I’ve been seeing is that the additional planet isn’t exactly new news at this point, making me wonder if Makeb was originally intended to just be part of a monthly update, but now that F2P has hit, it had the potential to make a few bucks.
- On the upside, it’s not a traditionally priced expansion, costing either $10 for subscribers or $20 for everyone else.
- Finally, I really like that the studio is finally doing something to give a lot of players what they’ve been asking for: the next part of their character’s personal storyline (unless I grossly misinterpreted what’s being offered here). BioWare’s been mucking about far too long with endgame features to cater to the raiders and PvPers while ignoring what I see as the core audience of the game, the levelers.