Rather than stretch on the Flushies past my current level of interest, I thought I’d start wrapping up the year by saying a few words about each game I played in 2012.
- Lord of the Rings Online — This remains my long-running MMO home, and as such I’ve had plenty of intense periods of play and lax periods of disinterest with it. The expansion really is a great addition to the game, and I’m quite pleased that Turbine instituted open tapping and remote looting across the entire game. I’ve just started a new Dwarf Champion, so I’m looking at the possibility of leveling up all over again.
- RIFT — I came back to RIFT in May and I don’t regret it. I leveled up a Cleric from 1 to 51, flirted with my Rogue, and started to make some headway in the expansion. The player housing system really impressed me, and it was good to reconnect with my old guild.
- The Secret World — The pleasant surprise of the year that’s given me quite a few great hours of storytelling and adventure with my shotgun-wielding 80s girl. I’ve come to love our regular group nights and hope that Funcom can keep the magic alive for years to come. The business model switch was a great move, although I am worried that it won’t bring as much income in for the studio.
- Star Wars: The Old Republic — I enjoyed wrapping up my Imperial Agent’s storyline early in the year, but couldn’t really get attached to a second character and soon fell away from the game. I did return for free-to-play, tried a Smuggler for a while, but it didn’t quite stick. I may be coming back again, I don’t know.
- Star Trek Online — I played this off and on over the year, but it’s definitely been of interest lately. I finally hit the maximum level and have a cool ship to go with it.
- Guild Wars 2 — Really love this game and haven’t been disappointed in it yet. While I hit level 80 with my Engineer a while back, I’m holding off on alts until I finish my first 100% map completion.
- Runes of Magic — I went through a really brief flirtation with this game during the early summer lull, but wasn’t impressed enough to stick with it.
- Anarchy Online — Spent a few days here and there in the newbie zone, but didn’t have enough time or vested interest to get into the game as much as I’d like.
- Asheron’s Call 2 — Really cool to at least see this game for a couple nights, but I wasn’t going to stay subscribed just for that.
- Champions Online — Returned for a couple days after the fall of City of Heroes. I actually wouldn’t mind playing this if I had more time and a freeform character wasn’t $50, but as it is, I’ll have to leave it be.
- DC Universe Online — I gave this another try on the recommendation of several friends who rave about it, but just couldn’t get past the horrible character creation process and wonky action control scheme.
- Vanguard — Another “it just went F2P so I should play it” temptation that didn’t pan out. That’s a pity; I think I’d probably end up liking this game a lot if I dedicated myself to it.
- Dark Age of Camelot — Played this for six weeks for a Massively series. Was definitely an interesting peek into the past that I never saw, but wasn’t my cup of tea in the end.
That’s it for the big ones, although I did try a few betas (City of Steam, Marvel Heroes) and downloaded a couple titles that got erased almost immediately. Tomorrow I’ll be looking back at the other major events of the year, and then we’ll just move forward once more!