LOTRO: Hand-me-downs

shameWhen I go back through the leveling process of a familiar game, I like to come up with little challenges and different activities.  Since it looks like my LOTRO Burglar is sticking to me — who knew — I thought I’d have a little fun with the re-journey through Middle-earth.  I thought I’d make him scrounge his outfits on his own.

At this point, I have well over 130 filled cosmetic wardrobe slots and even more clothing items stashed away in various vaults, so any character I own has instant access to a wide array of fashion.  However, having all this has taken away the challenge of collecting clothes and gradually looking better over time, so I decided that my Burglar can only equip cosmetic gear from what he gets from drops or quest rewards.

This means, of course, that as a level 17 goober, he looks like he went dumpster diving in Salvation Army rejects.  Yup, the goofy hats, the sleeveless shirts, the dumpy pants that have to be sewn on — it’s the complete lowbie LOTRO fashion experience!

And so while I look like a homeless Hobbit, there’s a perverse pleasure in having to make do with hand-me-downs.  What little challenges do you like to make for your characters?

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3 thoughts on “LOTRO: Hand-me-downs

  1. You know, it funny, but since I have been in games that allow for more aethestically pleasing costuming, I tend to stay in those costumes far longer, and simply upgrade the gear, use transmute/trannsmog of some kind, etc.

  2. For me it used to be that every character of mine had to earn their own money. I guess part of it is that was because I wanted to make sure a character could stand on their own, financially wise. The other part was (and I might be misremembering things) that in the first MMORPGs I played there was no easy way to exchange money between characters. So you had to ask someone of your trust to hold the money and then trade it later with the alt.

    Nowadays I am a lot more flexible about it though I still try to keep the money of each character separated just to have an idea of who is earning more and who is spending more. Most of my handing down tends to be in the form of items that I get as drops or end up crafting.

  3. I think the adoption of transmog/transmute in modern says something about what players connect to — as much fun as the perpetual gear grind is, there are still certain combos that work, and that we don’t want to let go of.

    Now take out the gear grind altogether (as in, all clothing is 100% aesthetic). Grind for the gear that makes you look the coolest, instead of the ones that boosts your stats.

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