It’s a sad irony that as I’m getting into some of the most gripping questing of The Secret World, I’m also getting into some of the most difficult combat situations. Not that TSW has ever been easy from Blue Mountain on, but now in Transylvania it gets downright tough.
I suppose that’s the drawback of the make-your-own-class double-edged sword. The relative freedom to create a unique build comes with the distinct possibility that your build won’t be up to snuff. I’d hate to be the developers who have to balance content based on such a wide range of potential builds. My gut feeling is that they went a tad overboard by making it tougher rather than easier. It definitely doesn’t feel as balanced as, say, how RIFT does it.
And while I’ve grown to appreciate the open class system, I think I’d gladly trade it in for traditional classes if the content was slightly easier. Combat feels like a major speedbump that slows us down from getting to the good stuff — progressing quests, hearing new stories, doing the cool investigation missions. Again, maybe that’s intentional; maybe the devs realize that without a way to pace players, they’d shoot through this content far, far faster than the devs could craft new missions.
Anyway, I’ve gotten a little tired of, y’know, dying all the time, so I’ve started to trade up my DPS gear for health gear. An extra 2,000 hit points can keep me in the fight a lot longer, especially with a handful of protective and healing skills. Right now I’m shotgun/blades/chainsaw and it’s working well for me. I’ve got five attacks, two heals, and a damage booster, all of which feels well-rounded.
My current long-term goal is to finally finish a deck and collect a special outfit. It’s going to take a while, but it’s nice to have something to look forward to.
I’m definitely looking forward to Issue #6 — trains, time travel, whips, and shades of Indiana Jones is all pretty intriguing. And I still have a little over two zones to complete in Transylvania, so I’m pacing myself a little so that there’s always something left to do. I don’t think I’ll ever be rolling an alt in TSW — there doesn’t seem to be as much of an incentive to do so, since you can rebuild any build you like, factions are largely cosmetic, and the progression through quests and zones is identical.
I think we have the promise of a new area, Tokyo, on the horizon, although with Funcom’s situation as of late, it’s hard to say when we’ll ever be seeing it.