This past weekend I crossed a major milestone in my quest to get 100% world completion in Guild Wars 2 (you know, what everyone else was able to do last November), which is to finish all of the points in the world. The PvE world, that is. The last few zones were in Orr, which folks had been warning me about for months now. I guess I had to see how bad it was for my own eyes, however.
Orr is this sunken island that was brought back up from the sea and infested with chicken zombies. And shark zombies. And turtle zombies. Really, anything you can think of is now a zombie. Seriously, I saw a group of people fighting a champion-level chicken zombie and had to once again wonder how animating a corpse gives it super-durability and strength. You’d think the soggy, rotten thing would fall apart if you just gave it a good bump with your shoulder.
Visually, Orr is interesting if not a place that I’d like to vacation for any length of time. Guild Wars 2 sadly subscribes to the design where high-level zones have to look ugly, oppressive, and be hard to navigate. So while it’s kind of cool to see barnacles everywhere and the sunken ruins of a civilization brought up into the air, there’s very little beauty about it.
What really repulsed me, however, was the mob density — and I’ve been told that it’s better than it used to be. There are just scads of mobs everywhere, making travel a headache and escaping a difficult fight impossible. It needs to be cut down by a good 30% or so to bring it in line with how the rest of the game feels. Then again, you’ll have the people who welcome this sort of thing in the name of a good challenge. I don’t feel like it’s a challenge to have to slowly cut my way through an army of zombies, I feel like the devs are throwing dozens of speed bumps at me in a row. Buh-DUMP-buh-DUMP-buh-DUMP. There goes my suspension, er, repair bill.
Anyway, I was able to wrap up the final waypoint with the help of a friendly guildie who assisted me in a suicide run past a gauntlet of bad guys and trebuchets. That was a good feeling. Then a bad feeling arrived: The only thing left for world completion was to dive into PvP lands and get all of those points.
Really? Does that need to be a part of this? Nothing against those who wish to PvP, but map completion feels like a PvE exercise, so why do I have to go there? It’s not even on the world map.
So into WvWvW I went, plugging gamely away at points of interests and vistas while enemies were given a free shot at the loner Engineer who’s obviously there just to pick these things up. I kind of wish I had a white flag or some sort of protective bubble to signal that I wasn’t part of this pointless struggle between three colors that for some reason hate each other. I always thought colors got along; at least that’s what my crayon boxes taught me.
We’ll see how long this final stretch takes. I’d love to get it done sooner rather than later — the alt itch is growing as I’ve spent a half-year with a single class now.