My focus in Guild Wars 2 as of late has been with my punk Mesmer. The Mesmer is an interesting change of pace, and I’m still getting the hang of the class’ mechanics. It’s a caster class that does a lot of strange things, like summon temporary clones/illusions, mess with enemies’ heads, and fiddle with conditions. There’s a lot of variety in weapon choices, ranging from a two-handed sword (which is actually used to channel ranged damage) to one-handed swords (for slashing melee) to a staff (group attack/debuff/buffs), and so on. Many of these weapons impact which illusion you’ll be pulling out, and I’m somewhat partial to having an off-hand pistol for the illusionary pistoleer.
My favorite part of the class is detonating illusions and clones to hit enemies with damage or status effects. Yeah, fear the power of my exploding pink butterflies, fool! It took me a little while to get used to how disposable my clones are; I was reluctant to get rid of any assets on the field. But exploding them at the right moment can provide a huge damage spike that can severely weaken or take out a group of bad guys, and getting new ones is not that difficult.
I really do have to be light on my feet, since I can go down pretty fast. Who would have thought that wearing a French maid outfit wouldn’t give me much protection in the middle of battle? Perhaps my character is trying to dazzle everyone with her legs. Everyone knows that Charr have a weakness for gams.
I’ve been slowly going through Queensdale, trying to build up levels so that I’m not biting off more than I can chew. This time around I’m definitely focusing a lot more on events which has been pretty enjoyable. Forget the cutscenes of the personal story; the NPC interactions during these events are much more engrossing. Escorts are usually my least favorite (per usual), but I’m always up for taking back a camp or defending an area from marauding whatevers. The chaos can feel like a genuine pitched battle, and I’m pleased to see how players are still gravitating toward these events and help each other out during them. One of the best design decisions that ArenaNet made in this game was allowing any player to resurrect at any time. Definitely helps to enforce team spirit.
And teen spirit
here we are now
i feel stupid
Whatever happened to Nirvana, anyway? They kind of disappeared off the radar.