So here and there I’ve had people ask and/or act surprised about me playing Neverwinter. Yes, I’m planning on getting into this new D&D title and no, I don’t have huge reservations about doing so. I’m also covering it for Massively.
I have a particular fondness for Cryptic and its mid-sized MMOs. There’s always issues with bugs and skimpy content, but what’s there is usually pretty enjoyable. Plus, I like the studio’s devotion to F2P; Star Trek Online still has one of the most generous F2P models, and Neverwinter looks to be similar.
Neverwinter really wasn’t on my radar until I started hearing surprisingly positive reports about it from conventions. You know the type: “I expected this to be a turd, but dang if it isn’t the sleeper hit of the show” kinds of things. Not perfect, but fun to play.
That’s the impression I got from the few beta weekends I participated in. While the character creator is really skimpy and the Foundry reportedly in shambles, the core game itself looks fantastic and is pretty fun to play. It’s more action/arcade-like than a traditional MMO, but for some reason it works here. The dungeons still have plenty of traps and secrets to navigate, the combat has oomph to it, and the world is classic D&D.
Plus, there are several features in Neverwinter that I love to see: a useful group finder, combat companions (which can be leveled and swapped), cosmetic clothing, player-created content, and mounts that can be used in the city. I do have plans to make my own adventures for others to experience, and I’ll be letting you all know when that happens. They’ll probably all revolve around killing Elves.
As a mid-size game, I’m not heaping expectations on it, either. It’s not going to be an industry-changer in any sense, but if it entertains and gives me reason to keep on playing, I’ll be happy.