I want to give a shout-out today to my Secret World cabal, who more or less dropped their original plans to help me get through a pair of insanely tough Transylvania quests last night. This was helpful, not just to my game progress but to my general sanity, as I’d been slowly going mad trying to solo a quest that was kicking my butt up and down ten ways from Sunday. I still don’t understand why TSW needs to be so flipping hard, other than to provide a speed bump to slow down the progress through the missions, but I truly wish it would either cut mob health in half or lower the difficulty by, say, 25%. Not to make it a cakewalk, just less of a slugfest.
I’m in the process of reworking my build for the umpteenth time. I think I may just focus on pursuing the Puritan deck to see if Funcom knows better than I do (hey, worst case is that I get a cool new outfit). Right now I can do okay for myself, with a hefty amount of health and survival skills, some debuffing, and a bit of DPS, but it’s nothing amazing. I miss the days when I could mow through packs of zombies in a few seconds.
And yet you could not tempt me to go back to Kingsmouth, I think. As with any MMO, I’ve mused about possibly rolling a new character to try to get it right (or at least better) — chase a different build, don’t waste my AP and SP on frivolous pursuits, see another faction’s perspective. Unfortunately there’s something about TSW that’s killed the notion of alting for me.
There are several reasons why. The first is that with the classless system, it’s not like there are other classes for me to try out. If I want to experience a different build, I just, y’know, do it. The second reason is that I’ve invested a crapton of time into this character, overcome really tough missions that I’d rather not do again, and still haven’t finished up Transylvania at my pokey-puppy rate.
The final reason is a bit of a cop-out, but I am still creeped out by a lot of Kingsmouth. It unsettled me in a way that Egypt and Transylvania haven’t quite achieved, and I’d rather not dive back into that pea-soup zombie-fest quite yet. Sometimes I feel like Funcom really splurged 80% of its best ideas and tropes on Solomon Island. Egypt was hard to make scary, because BRIGHT SUNNY DAYS aren’t as naturally terrifying as haunted amusement parks in the gloomy dusk. Even Transylvania seems more airy and cheerful (in a bloodsucking kind of way).
I’m not saying never, but just not today. There’s a new update coming out soon and then the Tokyo zone, so I think my character will have enough to do for the time being.