(This is a continuing series detailing my playthrough of Planescape Torment. You can check out the whole run on the Nostalgia Lane page.)
So where was I? Oh yeah, about to kill a blue-collar repairman because a pregnant wall told me to. Yes, my life is normal.
Instead of just attacking the dabus, I told him about his dead friend in the nearby house. I did not mention, however, that the house was probably controlled by a sentient chunk of masonry in its third trimester, but time is short and I can’t be gabbing all day. So instead of giving the dabus a merciful execution, I think I just sentenced it to a slow and painful death. Yay me!
Returning to the wall, it says that while the dabus thing is all well and good, I need to go undo its repairs. Sigh. Fine. My life, reduced to being ordered around by a wall. While I’m doing this, I have a conversation with Annah during which she reveals that she felt “compelled” to go out of her way to the alley when she found my corpse. Interesting.
I make the corrections and the wall, um, gives birth. It’s a weird cutscene, moreso for its ancient 2000-era CGI. More or less, it reshapes buildings and opens up a new passage to the lower ward. It’s progress, so I’m not complaining.
What I am going to complain about is the fact that the second we enter the lower ward, Morte is promptly kidnapped by two wererats while I’m distracted. Dang, and I was just getting used to having four characters in my group!
Short session today, but I’m excited to explore this new area next time!