(This is a continuing series detailing my playthrough of Planescape Torment. You can check out the whole run on the Nostalgia Lane page.)
With a party full of misfits that I don’t entirely trust, it’s time to forge onward and see what big trouble I can get into today! I’ll admit it — I’m anxious to finish up the game, although I think I still have a ways to go. It’s not that Planescape Torment isn’t engrossing or fun — it is — but I’ve been loading up my games library with the recent GOG.com sale and I can’t wait to dive into the rest of these titles.
Might as well do some good deeds! A lady named Trist is on an auction block because she apparently defaulted on a loan that she claims had been paid. She tells me that a thief stole the papers proving the load was paid, and that I, Obi-wan Kenobi, was her only hope. Well then!
I tracked down the thief, a squirrelly dude named Lenny, and badger him into doing the right thing and giving up the papers. The twist comes that he was actually going to do it anyway, since he knew it wasn’t right to steal it but his mean ‘ol boss made him. I turned in the boss to the authorities, got Trist off the auction, and felt my heart grow three sizes bigger that day.
About this time, shadows began occasionally attacking me — you know, the ones I’ve been warned about and the ones that killed off Pharod. One at time, they’re not too difficult, especially with five party members bringing the pain.
Next up on my Dudley Do-Right campaign is to help a fellow named Sebastian out of (sigh) another contract with a local demon. Seriously, this game is 60% death, 20% portals, and 20% legal issues. Who thought up that mix?
The demon fight wasn’t too hard, although I did lose Annah (yay for raise dead spells). Sebastian rewards me by giving me a permanent one-point boost to my charisma stat. I eventually want a six-person party, so the more charisma the better!
All of these quests have been leading up to something bigger: Getting into the rusty siege tower that dominates this area. You have to do all of the main quests in the lower ward and then talk to a kid named Lazlo in the market. He mentions that he’s seen a portal open into the tower, but suggests that maybe not wanting to get in is the key to getting in.
This game makes my head hurt sometimes.
It’s worth the hassle, because a portal opens and I am whisked to a forge where a giant steampunk robot-golem-thing is pounding away and generally looking quite awesome. His name is Coaxmetal, and HE TALKS IN ALL CAPS BECAUSE HE DOESN’T HAVE INTERNET CONNECTION AND HASN’T LEARNED THAT THIS IS KIND OF RUDE. LIKE SHOUTING.
He’s also creating weapons to unmake the multiverse. Isn’t that precious?
Coaxmetal is a being that was created by entropy to counter the forces of order, so he’s all about making things to unmake other things. Naturally, I ask him if he could make something to unmake — er, kill — me, an immortal. Hey, wouldn’t you know it, he can! He gives the weapon to me, but says that it won’t work unless I’m somewhere completely cut off from the planes. Nice to have, though.
Interesting fact about Planescape Torment: Swords are hardly ever seen in this game (I think that there are three total). Just another fun little way that this game turns fantasy tropes upside-down!