Planescape Torment: Fear the Justifier!

justifier(This is a continuing series detailing my playthrough of Planescape Torment.  You can check out the whole run on the Nostalgia Lane page.)

I have one last place to explore before I leave the Lower Ward, and that’s the Godsmen Foundry.  Unfortunately, the guards aren’t so keen on letting me in, so I have to figure out a pretext for doing so.  This isn’t too hard — a nearby merchant wants me to run errands, and the second job is to deliver something into the Foundry itself.  Huzzah!

Annah pickpockets a clerk inside for a receipt, which I promptly return to him because I’m a super-nice guy.  And also because he gives me a mace for it called The Justifier.  It not only rocks, stats-wise, but it talks to me.  How awesome are talking weapons?  So awesome.  The Justifier offers me some insight on my companions (it likes Annah but reinforces the notion that Morte is bad news) and says that it knows me somehow… but can’t remember.

I meet with the head honcho of the Godsmen and ask (y’know, why not?) to join their faction.  He says I can — IF — if I do three tasks.  Why always three?  Two and four are just as good, in my opinion.  The first task is to make a weapon using the forge, and that’s a piece of cake.  The second task… is MURDER.

murderAs in, someone’s been murdered and I need to figure it out.  Adventure games and RPGs cannot resist throwing in a little murder detective work at some point, I’ve found.  It’s not too hard to figure out who threw this guy into the gears (eck, not a nice way to go), but it does require running back and forth between two dudes who are accusing each other.  Turns out they’re both guilty — one of murder, one of thievery and plotting.  I turn ’em both in because I’m the owner of the Justifier now and I feel that this pleases it.

The final task is to talk one of the Godsmen out of killing himself, which is remarkably easy (talking him out of it, not the suicide part).  I become a Godsmen, which is definitely worth it for the XP and place to rest.

Afterward I chat around and find a fellow who recognizes my face, since it’s been stamped on a machine that his family a few generations back.  I guess that one of my past incarnations ordered a “dreambuilder” to be… er… built, and this guy’s been waiting for me to pick it up.  I had to fetch a few items to complete it (isn’t that always the case?), but the effort is sort of worth it.  I step inside and see several visions, including the voice of the night hag calling to me in the maze.

dreambuilderHuh, I just realized that I finished an entire play session and didn’t get into a single fight.  Go me!


3 thoughts on “Planescape Torment: Fear the Justifier!

  1. Rohan June 21, 2013 / 1:21 pm

    “Why always three?”

    This was probably a throwaway line, but the Planescape Campaign setting actually had three principles governing the setting. The first one was the Rule of Three. The other two were Unity of Rings and Center of All.

  2. Syp June 21, 2013 / 3:48 pm

    Oh YEAH, I totally forgot about that. Good call!

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