(This is part of my journey playing through Master of Orion. You can follow the entire series on the Nostalgia Lanes page.)
When we last left off, the great Bio Break empire had grown to two planets with a great prospect on a third. The feeling of urgency to colonize that ocean world increased when my other scout found a dead world that would hardly be worth my time. Then… tragedy struck.
I sent that scout to another nearby system, but it discovered some massive spaceship called the Guardian. The Guardian’s presence means that this system is Orion, the most desirable piece of territory in the galaxy. It also means that my little scout was toast.
In a half-turn, the Guardian launched a salvo of missiles, a big red fireball of death, and pummeled my scout ship with six lasers. My crew could barely say, “But we were just following or-” before they were space dust.
Now I’m a bit bummed. I lost one of my only two remaining ships and even though Orion is attractive, it’ll be a long while until I have a fleet strong enough to beat the Guardian.
My interest focused on one goal: I had to colonize that third planet ASAP. It took me a few minutes to figure out how to build ships — Master of Orion is simple, but for some reason this isn’t as straight-forward as you’d think. You have an interface to design new ships, which is all sorts of cool, but to actually build them you click on a planet, then allocate resources to shipbuilding, then make sure the ship you want is selected in the UI panel.
The good news is that it’ll only take me a few turns to build a second colony ship.
Now we’re cooking! I leave the settings to cranking out colony ships for now and send the new ship off to that luscious planet. Since you start out the game with a limitation of only being able to travel three parsecs away from any given colonized world (unless you build ships with fuel tanks or research better technology), my scout is stuck there for the time being.
The ship arrives and colonizes in peace. Unfortunately, I guess I clicked something to bypass the naming of the new world, so instead of our blogger theme, it’s called Dolz. Let’s just pretend that’s a really popular blogger. Maybe one of you can make a blog and call it Dolz’ Daydreamz? That would help me out here.
My lone scout has some good news/bad news: It found a great Terran system ripe for the plucking, but it’s outside of the range of my ships. I scrap my current building project and create a “huge” size colony ship that is large enough to carry extra fuel tanks. It’s going to be a while on that, so I reallocate resources on my home world to industry, because that planet is going to be the only useful world for a while. Rowan, Dolz, and the new MMOGC are still baby planets in need of nurturing.
Two turns later and the Galactic News Network (GNN) pops on to tell me that I’m dead-last in empire production. I’m betting this is because I’m pushing so hard for colonization right now instead of building an industrial base, but if everyone leaves me alone for a while, my planetary advantage might pay off in the long run.
Rowan’s doing a little better, so I shift some of its resources to technology. I really need to get started on that. Boosting my propulsion to a longer range is a priority, so all-out on that.
I end my play session on a high note: My giganto-colony ship finishes construction and I get the technology to extend my range. To infinity and beyond!