Master of Orion: You make us ill

(This is part of my journey playing through Master of Orion.  You can follow the entire series on the Nostalgia Lanes page.)

So here’s a picture of my desktop with Master of Orion at its native resolution (versus the Dos Box “stretched” version):

desktopThat little box used to be my entire monitor — and it seemed huge at the time.  Ten years from now, my monitor will probably be a full wall of a room or something.

So before we get into today’s escapades, a word about MOO’s interface.  For the most part it’s pretty straight-forward, but it does have some really weird quirks to it.  You can’t drag the map or scroll on the edges, but have to click on an edge to have it move.  That’s annoying.  And any screen — like the planet interface or tech screen — that has an area with several bars for you to adjust rates does this weird thing where if you increase one bar, it’ll decrease others at random, making it very hard to precisely divide resources up.


cstmMy mega-colony ship arrives at the terran planet and founds CSTM, bringing my empire to five systems.  I take a turn to even out my tech development and start producing more scouts from Rowan so that I can get a better idea of what’s out there.  Bio Break continues to produce the next colony ship; I think it’ll be doing this for a while.

Exploration and expansion are my priorities right now.  I’m churning out colony ships and scouting out good locations.  Even crappy ones, I don’t care.  My next colony, Syl, is founded on a dead world.  Useless to all — all but me!  ahahaha!

starsThe founding of Tesh soon follows.  I hit another distance limit and up my research into the next engine upgrade.  About this time I start bumping into Sakkra scouts, although they flee the second they see me.  I’m guessing I’m going to encounter their empire very soon.  I also start to terraform four of my worlds to increase the population limits.  Other colonies spring up: Ravalation, Arkenor, and Psychochild.

But it finally happened:

illSyp: Making people ill by merely existing since 1976.

OK, we knew the competition was out there, this is fine.  The trick here is to avoid a war as long as possible.  Maybe I can clone myself and lob Syp-bombs at them to make them even more ill!


5 thoughts on “Master of Orion: You make us ill

  1. rowan August 9, 2013 / 12:49 pm

    LOL Awesome! Flee, you fools! It’s a Sypbardment!

  2. Tesh August 9, 2013 / 12:53 pm

    Aw, thanks, a whole colony! Interestingly, my favorite race in that game is the Silicoids; I loved taking planets nobody else wanted and building on them. It was not only helpful to have more bases and more resources, but it also made exploring and expanding easier, since the bases extended my range.

    Oh, an aside: you can click on a bar’s name (I think) and lock it, allowing you to shuffle around the other bars more effectively. It’s not terribly effective, but with a few passes of lock-adjust, I’ve been able to get bars where I want them.

    Yeah… I love this game. The sequel is also great, but in some ways, this one is still better.

  3. tsuhelm August 9, 2013 / 1:10 pm

    The planet CTSM…I likes…
    I tried to see if anyone had had a go at an android game like this, as always I could find no android game I want to spend longer than a minute in!

  4. Brian 'Psychochild' Green August 10, 2013 / 3:24 pm

    Hehe. Hopefully the planet Psychochild is fruitful for you.

    Love this game. Played the hell out of it back in the day. My favorite races were the Klackon and the Psilons. Fun times.

  5. HarbingerZero August 12, 2013 / 10:34 am

    Its a bit hazy…but I’m pretty sure the game tries to remember the last bar you used and pulls them on the slider. I seem to remember learning to put 100% on each of the items I wanted in last to first order and that working. But then, maybe that was just wishful thinking on a crappy interface!

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