(This is part of my journey playing through Master of Orion. You can follow the entire series on the Nostalgia Lanes page.)
So here’s a picture of my desktop with Master of Orion at its native resolution (versus the Dos Box “stretched” version):
So before we get into today’s escapades, a word about MOO’s interface. For the most part it’s pretty straight-forward, but it does have some really weird quirks to it. You can’t drag the map or scroll on the edges, but have to click on an edge to have it move. That’s annoying. And any screen — like the planet interface or tech screen — that has an area with several bars for you to adjust rates does this weird thing where if you increase one bar, it’ll decrease others at random, making it very hard to precisely divide resources up.
My mega-colony ship arrives at the terran planet and founds CSTM, bringing my empire to five systems. I take a turn to even out my tech development and start producing more scouts from Rowan so that I can get a better idea of what’s out there. Bio Break continues to produce the next colony ship; I think it’ll be doing this for a while.
Exploration and expansion are my priorities right now. I’m churning out colony ships and scouting out good locations. Even crappy ones, I don’t care. My next colony, Syl, is founded on a dead world. Useless to all — all but me! ahahaha!
The founding of Tesh soon follows. I hit another distance limit and up my research into the next engine upgrade. About this time I start bumping into Sakkra scouts, although they flee the second they see me. I’m guessing I’m going to encounter their empire very soon. I also start to terraform four of my worlds to increase the population limits. Other colonies spring up: Ravalation, Arkenor, and Psychochild.
But it finally happened:
OK, we knew the competition was out there, this is fine. The trick here is to avoid a war as long as possible. Maybe I can clone myself and lob Syp-bombs at them to make them even more ill!