A leveling challenge

I was thinking a bit about gear and crafting today, and thought of an interesting leveling challenge.  The idea would be to make a character that would absolutely refuse to wear any loot rewarded via quests, drops, or vendors, but instead use 100% crafted gear (and break everything else down for components).

Has anyone done this?  That actually has a bit of appeal for me.  I might try it some day.

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8 thoughts on “A leveling challenge

  1. I haven’t done it specifically as a project, but in the original F2P model for EQ2 the best gear that Silver Account characters could wear was player-made Mastercrafted, which also happened to be very good gear indeed until you reached the level cap. Mrs Bhagpuss and I leveled several characters back then using almost entirely armor, weapons, jewellery and adornments that we made ourselves.

    We tend to do that in most MMOs when they are new or we new to them. We did much the same in both and Rift and GW2 recently and will probably do the same in FFXIV. Not saying we’ll turn down any good quest rewards or drops that we happen on, but crafted gear trends to be a lot more reliable.

  2. I’ve done that in the sense that my main character(s) crafted everything for the next wave of alts – armor and jewelry in LoTRO. Somehow I don’t think that’s what you meant. ;)

    It would be interesting to do in a game where a char could craft everything they needed, say Secret World where you could make weapons and talismans and refuse to use quest gear. Hm…

  3. I have not done that as a conscious approach, but in practice that is pretty much how I play in Firefall – almost all equipment I use is crafted. Crafted equipment simply lasts so much longer, plus that I like to make the stuff.

  4. All my 5 toons in GW2 have crafted gear (exotic), but I am slowlly substitutivng exotic jewlery by ascended jewelry. I think my third or fourthy toon advance only using crafted gear, but the fifth one I was just too much lazy and only at level 80 I crafted gear for it.

  5. If you are looking to make the game more challenging to play (and what game are we talking about here) the use of player crafted gear will probably make things a bit easier, versus using only quest rewards and loot drops for most MMOs I can think of. I have twinked many an alt with crafted gear.

    If the idea is to make the challenge “I will wear only what I can produce!” then I suppose there is something to it, in an OCD sort of way. I have spent more time assembling materials and producing equipment at times than the it has taken a low level character to outgrow it. But it justifies all those crafting alts!

  6. I went a bit further. My warden in lotro is wearing 100% cosmetic gear (with no stats). It’s definitely a challenge. The first class instance on level 20 was already nearly impossible because kiting often led to mobs resetting (not enough space) – I got Brigand Slayer (Advanced) done just by trying and had a bill of 1 gold.

    To be honest, if you wish to do something like this, I would not recommend doing it on a tank. :P

  7. In GW2 I decided to see how much difference gear really made. I rolled up a warrior and equipped only level 5 crafted stuff. I did equip the back item from the personal quest. But, I got up to level 40 before I lost interest. It was definitely harder, and I found myself following other people a bit more, but it was doable.

    What was interesting is that some people said I picked an easy class (because Warriors have more base hps), but other said it was a harder class to use (since Warriors are more gear-bound).

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