I was oh-so-very-excited to see Super Adventure Box return to GW2 until I played it and remembered that, oh yeah, I really don’t like 3-D platforming. I mean, I’m all about the aesthetic and concept and whatnot, but I’d love it more if it was more combat-centric and less jumpy-jumpy. So I’m probably going to just sight-see on infantile mode and then leave it alone. Let other people farm the skins that I can buy later, that sort of thing.
Instead, I really want to pour some effort into sticking to an alt and getting a second level 80. I’ve been fiddling with a Mesmer and Necro on the side, but when I did a gut check last night of which class I’m enjoying the most, it’s definitely the Ranger. Overplayed or no, I just really like that class’ skills, pets, and handling. So I’m dusting her off and going to channel some energy into getting her up there. I also want to give another try to crafting, so I’m going to do a little bit of research and then start her on that journey as well.
Anyway, I had a small observation last night that pleased me about this game. Many times when I hit max level with a character, I find myself losing interest in playing that toon, mostly because the options become too time-intensive and hardcore (i.e. raiding/extensive dungeon running). But Syp the Engineer’s been 80 for months now and I still play her regularly — and I didn’t really notice this until lately.
I think this is something GW2 does well by giving you plenty of things to do at all levels and making the level cap not as important. Scaling plays a part, as does the stream of content updates, and there are always more achievements that need doing. I also really appreciate any of the account-wide options, including currency and achievement points, since it doesn’t make me feel locked into playing any one character. Anyway, it’s a small thing, but I thought it was kind of cool that this title keeps coming up with incentives to make me want to play my main instead of fully giving into alts as a way to extend interest.