For weeks now — months, even — I’ve been promising myself that this would be the night that I’d finish Wildermore. Yet it still keeps on going, long after I’ve completed the epic storyline, and I have no idea how much longer I have left. I would like to wrap it up, not just to get ready for Helm’s Deep, but to give myself a month or so to reconnect with my Lore-master.
Anyway, my adventures last night picked up in Balewood, where, y’know, orcs and trees and angry trees and sentient trees were proving that a viable symbiotic ecosystem can be established with a maximum of bloodshed. While I am a huge fan of Fangorn (no sarcasm), talking with Ents kind of makes me feel like I’m speaking with the Pakleds from Star Trek. They make things go. I mean, how can you go wrong with a slow-talking tree species that can’t make up its mind without a long rambling speech and a lot of intermissions? That Tolkien, boy was he onto something!
The Ent Barallas takes me on an interactive tale to show how the Ents first became aware of the stone giant Nurzum — the big baddie of Wildermore. After watching an ever-so-thrilling boardroom meeting between the trees, I’m tasked with seeking some more of them out and giving them a hand.
I do a little of CSI: Fangorn Forest for a while, tracking down Nurzum bolders and leavings and whatever else the quest requires. Then I’m sent to find the one Ent who tried to do something about him in the first place — Duskleaf — and when I do hook up, he’s maddened and tries to stomp me. Listen, you don’t have to go far to convince me to attack Ents. Any excuse, really. It was my pleasure to mercy-kill this guy.
So you know how people like to boil down all MMO quests into kill/Fed Ex? I don’t agree with that. I think there’s more variety, especially if you like coming up with fun terms and like to nitpick semantics. So this is the rodeo round-up quest, where these NPCs are purely incapable of communicating with each other because of reasons, so they ask you to be the sheepdog who rounds everyone up and keep them away from wolves and in their pen.
I’ve done this for the Rangers in LOTRO more times than I can think of — those guys are especially helpless baby chicks who just cheep at you loudly until you pick them up and do their bidding. So why not Ents? Nothing but a forest full of trees to slam into while I’m trying to ride my mount at 30 mph to keep this dream from being a reality.
Yeah, it wasn’t a very memorable questing night. There were a lot of smaller quests sprinkled in, but the storytelling was pretty flimsy and the objectives dull. In the end, however, I got all of the good, non-Syp-killing Ents in a circle where they’ll catch their breath for the next 50 years and then probably send me to make a sandwich. That’s time well spent.