Fallout: Revenge of the Gizmo

(This is part of my journey playing through Fallout. You can follow the entire series on the Nostalgia Lane page.)

giz1With nothing for me at the Hub, I return to Junktown.  Apparently Betty missed a section of the town (blame Fallout’s not-very-clear maps for that) and the goal of my current mission: to find Gizmo.  Well, here we are, at Gizmo’s casino.  Let’s roll the dice and see how the numbers land.

Inside, and for no apparent reason, a gambler lunges at me to attack.  I smack him across the room with my trusty new sledgehammer and that’s that — the guards don’t attack me, the other guys don’t attack, it’s just a random assault.  I hope.

giz2Gizmo is a super-duper-fat crime boss, but in the end he’s like all of the others: grossed out by my stupidity and refusing to engage in any dialogue with me.  I guess my only recourse is to haul out my hammer and start a-swinging.

giz3The resulting brawl is ridiculously simple.  The game treats Gizmo and his desk as a single, stationary model, so all he does is fire a Luger once a round.  His bodyguard is even more ineffective, attempting to punch my head for zero damage over and over again.  I don’t even have to use a single stimpack, that’s how easy it is.  Quest complete, 600 more XP in the bank.

giz4Well, I’ve pretty much given up on trying to go through the game the “normal” way, which is to talk with folks and do their quests, because that’s not really a possibility with Betty’s condition.  Instead, a little birdie tells me that the water chip I desire might be under the Necropolis, so I gear up and head over to this charming burg.

Not that you’d expect it from the name or anything, but the Necropolis is full of (pirate?) zombies.  Ghouls.  Whatever.  Radiation does weird things to people.  Anyway, it’s like this place was made for Betty: A bunch of slow-moving targets with ineffectual attacks shambling right into sledgehammer range.  Watch them fly!

I start to feel bad for these poor zombies; they can’t harm me at all, and every time I attack I send them skidding four, five squares away.  Between fighting 25 or so of them, I think I took one hit worth of 6 points of damage.  Even though the fights are ploddingly slow, I put up with them for the easy XP.  Ding!  Level 6 and the Necropolis sewers here I come!


2 thoughts on “Fallout: Revenge of the Gizmo

  1. tsuhelm January 15, 2014 / 1:15 pm

    Sounds like Betty is getting into the swing of things…too easy for this shambling killing machine!

  2. Zombiepirate January 16, 2014 / 4:45 am

    All he needs now is a lake retreat filled with teenagers and his journey will be complete!

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