Last night I hung out in Lion’s Arch to do the whole big finale thing, which initially involved a couple of small events and random wandering. When the three knights were activated, the zerg got into motion and went through them methodically, green, blue, red. They were appropriately lengthy tussles, although they certainly didn’t stack up to the next fight on Scarlet’s drill barge.
The prime hologram fight took just shy of forever as our group kept fighting, kept dying, kept rezzing folks, and kept praying for that health bar to go down. It did die and spawned a reprise of the red-green-blue fights, but by then we had hit the limit of our timer (which I didn’t see) and the whole event failed.
OK, I want to be clear about something: I’m not one of those players who whines when we fail. You need to have the chance to fail for success to mean something. And I don’t even need to be compensated for failing. But what really stewed my prunes is that from everything we did right — killing the three legendary knights and the legendary hologram — we were rewarded with nothing. Just… nothing. It was an hour and a half of fighting that was utterly wasted time. I don’t get why downing a legendary pays out less than a champion — at least then you get a goodie box.
So as far as I’m concerned, Scarlet can rule because I’m not going through all of that again. It’s just not worth it; my time is too precious for what we did right to be rewarded with nothing.
(A check on the forums reveals that the knights should be dropping loot but haven’t been due to a bug. That’s a little bit problematic, no?)