Even though the game is offline and in between beta weekends, WildStar dropped a motherlode of patch notes yesterday for its “UI 2.0” update. There was a lot in it, but probably the most notable for me was the expected implementation of the much sleeker UI and (surprise!) more character creation options, including new hair styles and other body types.
The last one caught a lot of people off-guard; I don’t think Carbine had even mentioned that it was going to do other body types in the game. I’m very, very glad the studio made a point to do so, because the current proportions weren’t everyone’s cup of tea and in fact was irking some greatly.
Of course, we don’t know what or how many body types are going to be in the game until it boots back up for the next beta weekend, but I will certainly be logging in to check them out and probably come up with new saved templates for my characters’ looks. Here’s hoping for somewhat more realistic proportions and death to wasp-waists in some of the options.
As of late, I’m definitely leaning toward playing a Medic as my main, although the race is still up for debate. I will roll Mordesh if I can make one that looks good to me, but if not, Human it is. Also ping-ponging between Settler and Scientist paths.