Our Monday night Secret World group has agreed to dedicate four weeks in a row to exploring the four new investigation missions that were added last week, so last night had us going through our first one: The Animate Clay.
It was my first visit back to Dr. Anton Aldini in New York since a long time ago when I got Yeti’s new makeover (ain’t she a cutie?) and did the chainsaw acquisition quest. Aldini has since not stopped with his insane plastic surgery experiments and things have gotten worse now that one of his creations has gotten loose and started killing.
What I love about this game is that there’s a real desire to take old myths, stories, and events and give them a fresh twist. Yes, this is basically Frankenstein: The Quest, but it’s made far more complex by a meta self-awareness — Aldini is descended by the guy who inspired the novel (and he is NOT a fan of Mary Shelly’s work), and this new creature is quite aware of its literary counterpart.
I don’t want to spoil the mission for those who haven’t done it, but as far as investigation missions go, it was a really good one. There were several puzzles that required out-of-the-box thinking and out-of-the-game actions: reading up on Frankenstein, a phone call to the United Kingdom (no, really), a music puzzle, a bar code scanner, and an awful lot of attention paid to details.
We did this mission as a group and without a guide. This was a ton of fun, because we got to shoot ideas back and forth as well as splitting up the foot work. I don’t think any stage really had us stumped for long.
The final showdown with the creature took place almost entirely in shadow, making it very hard to get a clear glimpse at what this thing looked like. That actually worked to heighten the creep factor, although I did get a couple of screenshots (above) that showed a few details. In the end I felt a bit bad for this guy and a bit wiser in the ways of Frankenstein.