Our Monday night Secret World group reconvened to tackle the second of the four investigation missions: Immersion, AKA “The Game.”
The mission started out with one of the very few alive Orochi in the game, this one in the camp in Scorched Desert. I didn’t really catch the purpose behind this mission, other than to grab an Orochi tablet and try to make contact with Tokyo.
Once we connected with Orochi headquarters, the tablet started us playing “The Game v1.0” — a bonified, electrified, genuine text adventure game. In an MMO. Yes, chalk this up to another thing you’ll never see in any MMO other than this one. It’s a pretty robust game despite having a rather weak text parser (sometimes you have to be very precise in what you’re asking). The weird thing is that the entire game mimics the world — what happens in the text game and the places it describe can be found outside of The Game. This is actually the point, as you need to play through each leg of The Game to find where the SD card with the next version is hidden. We ended up hopping all over the world, from London to New England to Korea.
Despite the occasional frustration of “what do I do now?” The Game was pretty entertaining. It was fun to do while chatting in a group, because we were able to groupthink it and laugh about the funnier lines. And we died a lot — once on purpose because the quest demanded it.
I can only imagine how long it took this developer to make The Game and how much of his or her sanity was sacrificed in doing so. It’s a pretty lengthy quest, with five versions of The Game needing to be found.
One other thing: Each stage of The Game gave you passwords to continue into the next stage, and these passwords seem to be telling us a lot about what’s to come:
- THE COUNCILLIES