(This is part of my journey playing through Space Quest III. You can follow the entire series on the Nostalgia Lane page.)
Let me say that this moment in the game was one of the absolute best feelings, ever. Up to this point, Space Quest was a series of crashes, strandings, liftoffs, and more crashes/explosions, strandings, and so on. But right here, as Roger escapes the garbage scow in the Aluminum Mallard, he’s finally free. Free to explore! Free to go anywhere he wants in the entire galaxy! Of course, the “entire galaxy” is a scan screen with a whopping three options on it, but that’s two more than I usually got. In this case, we’re going to the planet Phleebhut.
As Roger jumps to light speed, we see another ship drop out of cloak. A sinister robot — Arnoid — is out to “terminate” Roger for our “vending machine fraud.” Wait, what is this? This, my friends, is continuity. Remember Roger using the mailbox in Space Quest II to get that terror beast whistle? Well, he never paid for it, and I guess the company holds a huge grudge — so much so that it still has a terminator looking for Roger countless years after the event.
Roger lands on Phleebhut — and so does Arnoid, who demonstrates a personal cloaking device. So he’s a mixture of the Terminator, RoboCop, and Predator, got it. Well, living was getting too onerous anyway.
In a hilarious twist, it’s the planet’s one and only tourist attraction: World o’ Wonders! Whew. About time I got some serious shopping in. Roger’s got seven buckazoids burning a hole in his pocket. The theme song to this place is so darn chipper, too.
In a fortunate stroke of continuity, Roger still has that glowing gem from Space Quest II in his pocket. This turns out to be orium, which is highly desired for some reason. You can use the “haggle interface” to squeeze 425 buckazoids out of Fester here, which is more than enough for some serious shopping. Time to expand my inventory: food, a flight hat, and underwear!