Space Quest III: Warp jump to Phleebhut!

(This is part of my journey playing through Space Quest III. You can follow the entire series on the Nostalgia Lane page.)

ph1Let me say that this moment in the game was one of the absolute best feelings, ever.  Up to this point, Space Quest was a series of crashes, strandings, liftoffs, and more crashes/explosions, strandings, and so on. But right here, as Roger escapes the garbage scow in the Aluminum Mallard, he’s finally free.  Free to explore!  Free to go anywhere he wants in the entire galaxy!  Of course, the “entire galaxy” is a scan screen with a whopping three options on it, but that’s two more than I usually got.  In this case, we’re going to the planet Phleebhut.

ph2As Roger jumps to light speed, we see another ship drop out of cloak.  A sinister robot — Arnoid — is out to “terminate” Roger for our “vending machine fraud.”  Wait, what is this?  This, my friends, is continuity.  Remember Roger using the mailbox in Space Quest II to get that terror beast whistle?  Well, he never paid for it, and I guess the company holds a huge grudge — so much so that it still has a terminator looking for Roger countless years after the event.

ph3Roger lands on Phleebhut — and so does Arnoid, who demonstrates a personal cloaking device.  So he’s a mixture of the Terminator, RoboCop, and Predator, got it.  Well, living was getting too onerous anyway.

ph4Already Phleebhut is not my most favorite of planets.  For one thing, it’s got too much purple, which reminds me of the awful EGA graphics era.  For another, giant Roger-eating snakes.

ph6For yet another, nasty tongue pods with teeth.

ph5Also, lightning strikes and electro-scorpions.  Why did I land here again?

ph7So when you get to this screen, it’s understadable if your immediate response is, “Oh sh…”

ph8ph9What did the game just call me?

In a hilarious twist, it’s the planet’s one and only tourist attraction: World o’ Wonders!  Whew.  About time I got some serious shopping in.  Roger’s got seven buckazoids burning a hole in his pocket.  The theme song to this place is so darn chipper, too.

ph10The proprietor, Fester Blatz (one of the first friendly NPCs in the series, by the way), is open for business.  But what is Roger going to do with only a few buckazoids to his name?

ph11In a fortunate stroke of continuity, Roger still has that glowing gem from Space Quest II in his pocket.  This turns out to be orium, which is highly desired for some reason.  You can use the “haggle interface” to squeeze 425 buckazoids out of Fester here, which is more than enough for some serious shopping.  Time to expand my inventory: food, a flight hat, and underwear!

ph12Uh oh!  The second Roger leaves the store, Arnoid comes out of hiding to rough him up.  What will become of our feckless hero?  Tune in next time!

2 thoughts on “Space Quest III: Warp jump to Phleebhut!

  1. Dahakha May 17, 2014 / 6:53 am

    That tongue pod with teeth is suspiciously similar to Half-Life’s, er…tongue pod with teeth….

    Or, the other way ’round. You know what I mean.

  2. Chordian May 17, 2014 / 7:50 am

    @Dahakha: I was immediately thinking the same thing when I saw that image. I believe it was called a barnacle in Half-Life.

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