Issue 9, aka the long-awaited Tokyo release, finally came out last Wednesday. That kind of sucked for anyone who had just gotten into WildStar in a big way, but I’d rather have more good stuff to play than I can handle than not enough, yes? Our group got together to start exploring, but in a cruel twist of the knife, Funcom only made Issue 9 available for subscribers — us lesser peasants had to wait an additional three days. So I was only able to start the content last night.
The cost for the issue was 1200 points — $10 — which felt pretty fair, considering the sheer scope of what’s being delivered. Issues 9-11 will make up an expansion’s worth of content, and $30 isn’t that bad for it at all, especially considering the buy-to-play nature of the game.
I only had time for the first quest, Venice Sinking, so I didn’t even get to Tokyo proper during my session. It was a good prelude, however, with a closer look at the Council of Venice and the return of a certain purple-clad faction.
As great as it was to be running new missions, having the first be a sabotage-style mission was kind of a kick in my character’s non-existant nads. You have to navigate a tricky series of platform obstacles throughout a canal interior in Venice.
TSW never fails to show me how it loves being frustrating right up to the point of making me want to dropkick the game across the room — but making the challenge fair enough so that you feel accomplished when you beat it.
Maybe I was a little groggy last night, but there was a certain section I just could not get past. I kept throwing myself at it, dying again and again. At one point I howled out an anguished “NOOOOO!”, startling my wife from across the room. It’s okay honey. It’s just my hobby driving me insane.