As I mentioned yesterday, I dug my Necromancer out of long-term storage this weekend and quickly got her to 80 (my third 80, in fact). It’s been a joyous reunion; I’ve had a great time playing her once again, especially after feeling a little blah with my Engineer and Ranger.
I hadn’t spent any money on her prior to 80, knowing that I’d be doing a huge shopping trip when that happened, so this event heralded a huge jump for her in stats, build, and prestige. Here’s what I went with:
After a lot of experimentation, I’ve found that I like both the staff and dagger/dagger with my Necro. I frequently switch between them depending on the situation. D/D is great at quickly dispatching a single foe, but the staff is far superior for groups and ranged attacks. So without consulting any online guides, I chose traits that I felt lined up with that playstyle.
For skills, I have two pets — blood fiend and flesh golem — to both satisfy my craving for pets and provide good healing and additional DPS. The other pets feel very “eh” to me, so the remaining three skills are a signet for movement speed and two AoE wells. Wells are great in any fight and go oh-so-swimmingly with staff AoE marks.
For traits, I’m 2 curse (for more/better bleeds), 6 death (all minion-related, including summoning little jagged horrors when I kill something), and 6 blood (a mixture of health siphoning and well buffs). Those traits work just fine no matter which weapon I’m wielding, at least from where I’m sitting.
I probably spent about 45 gold altogether on new armor, accessories, and upgrades, not to mention about 90 laurels for three ascended pieces. There have been finer points of gear upgrades that have passed on by me, so this time around I actually read up on the different types of upgrades and figured out a good set for me.
My new exotic armor set is completely Norgu, which features the three stats I wanted the most: power, precision, and condition damage. In addition, I slapped on a rather cheap set of six Superior Runes of the Dead to throw on some toughness and added condition damage.
I had a nice exotic staff (Imryldyeen) waiting in my bank that I looted a long time ago, and I’m thrilled to actually get to use it. For my two sigils, I went Malice (longer conditions) and Water (for, why not, a little aoe healing — keep my minions up!). I purchased a set of power/vitality/condition damage daggers, going for a little bit more health since I’d be up close and personal using them. The two daggers got a bleed bonus and a quickness buff, both chance on critical, which I find procs quite often.
Probably the most expensive thing I purchased was a rare aquabreather at around 7 gold. I did save a little bit of money by using a back piece that I’ve had sitting around in my bank since one of the earlier season 1 episodes.
The cool thing is that I not only am really happy with my stats now, but the look of the Norgu set quickly grew on me. I didn’t swap out any of the visuals, not even those bandaged eyes, but did fiddle around with the dyes some. It’s a blend of black and midnight purple for the background with white piping.
I still have around 75 gold, so I might go shopping at the human cultural armor to see if there’s anything worth picking up, but for the most part I’m good to go. I’ve jumped her right into season 2 in an attempt to catch up, but she still has several maps to complete along with a good chunk of her personal story. Hopefully all of this will be much easier with a fleshed-out build and up-geared character.