RIFT: Serving a life sentence on Goboro Reef

reef1Do you ever get bogged down in a zone and feel like you’ve been there forever and will probably never leave?  When every log in feels like a reminder that you’re stuck in a prison of developer design?

That’s pretty much where I’m at in RIFT’s Goboro Reef and why I haven’t talked about this game in a while.  Somewhere along the way, the unrelenting pink-and-purple landscape got to me, the quests took too long to do, and my progression’s slowed to a crawl.  I’ve had many days where I only log in to do dailies and then zip back out of there lest I be reminded of my incarceration.

So why has this happened?  The story is actually not half bad, especially with the amusing and somewhat terrifying story of Finric and his alternate realities.  And then there’s the above winged lady who’s leading a burning invasion into the place, because that’s what you do when you see a waterworld: You try to burn it up.  Makes sense.

If not the story, then what?  First, I am not a fan of this landscape.  Oh, the “former wet reef is now exposed to the dry air” was a neat twist, but now that I’ve had to weave my way through the valleys and crags for days on end, I’ve grown weary of it and missing the early portion when I could swim over and under it all.  I can’t believe I’m saying this, but I wish that there was more underwater adventures in this zone, not less.

Second, my build just isn’t working any more.  I thought that once I geared up with new Nightmare Tide quest rewards that my relative DPS output would get back to where it was with Storm Legion, but nope, it’s far weaker than it’s ever been.  Standard mobs have a much higher health pool then before and I’m going through too many rotations trying to burn them down.  I’ve even found myself dying to stupid stuff that shouldn’t have even touched me before.

reef2I know that sounds like whining, and I guess it is, but there’s a combat sweet spot between things being too easy and too hard or aggrivating.  I feel like I’ve wandered into the latter territory and it’s not made for fun fights.

So I might be abandoning my trusty Bladedancer build.  I’m going back to a Saboteur/Ranger setup to have a pet take the damage while I build up charges and get some heavy DoTs ticking down.  It works, although it too is much slower to kill than what I’ve seen in the past.

Really, I just want to be done with this area and experience something new.  I not only have two more Nightmare Tide zones after this, but I think they’re adding a fourth area this week with 3.1.  Gotta get a move on, little doggy!

9 thoughts on “RIFT: Serving a life sentence on Goboro Reef

  1. Jeromai January 26, 2015 / 9:49 am

    “Do you ever get bogged down in a zone and feel like you’ve been there forever and will probably never leave? When every log in feels like a reminder that you’re stuck in a prison of developer design?”

    *stares at LOTRO’s Moria* Rest in peace, O Guardian of mine. I fear the darkness under the mountain has claimed another soul, because I don’t think I’m ever going back.

  2. scormus January 26, 2015 / 9:53 am

    I feel your pain. I had to tweak and experiment with my Shaman-based Cleric build over and over again to get it back to where it was halfway useful again, without being infinitely squishy, as it became the moment I stepped into the Plane of Water. As for Goboro Reef, that zone is the reason I stopped doing Instant Adventures on my Cleric, as all I ever get for Randoms is – you guessed it – Goboro Reef. This would be fine every 4th or 5th IA, mixed in with other, older zones for variety, but doing the same zone every single time is just frustrating, especially when the terrain is such a pain to traverse half the time.

  3. bhagpuss January 26, 2015 / 11:31 am

    “Somewhere along the way, the unrelenting pink-and-purple landscape got to me…the “former wet reef is now exposed to the dry air” was a neat twist, but now that I’ve had to weave my way through the valleys and crags for days on end, I’ve grown weary of it ”

    Have you been to Orr? Three entire maps of that. With added undead. Killed GW2 for a lot of people or so it was said at the time people were first discovering it and believed it was the “end-game”. Exposed sea floors are a nice idea in theory but in practice the novelty wears off fast.

  4. Syp January 26, 2015 / 11:46 am

    Yes, Orr was HORRIBLE. I never want to return.

  5. pkudude99 January 26, 2015 / 1:27 pm

    Reminds me of the 2nd zone (and the 3rd for that matter) in the Storm Legion expansion. It was kinda kewl to go into a death-plane themed zone. But then it was so massive and I was in there forever………and then the next zone was more of the same.

    Which is why my next 2 characters leveled up on the other continent. And why when I tried to level up my 4th archetype on the death continent again I just lost interest and drifted away from the game……….

  6. Silverangel January 26, 2015 / 11:54 pm

    I was thinking while leveling through Goboro and Draumheim – if you don’t have XP bonus, then this is probably what happens. You can always just log in once a day and play manugo at Ghar Station Mem. Twenty mouse clicks to complete a daily. Or run instant adventures.

  7. Zepour January 27, 2015 / 6:25 am

    I was disappointed with trusty Bladestalker build in NT zones too, so I switched to Assassin to test it and found it–to my surprise–to be somehow better when fighting single enemies. I don’t know, maybe just looked better, as damage output is comparable to Bladedancer, but I felt my rogue was sturdier.

    For me, Goboro Reef hasn’t been as bad as Draumheim, especially the part in the city itself with endless loading screens at Margle Palace or narrow streets, packed with mobs. I got lost there waaaay too many times. Although the area around Gyel Fortress with those annoying Eyes of Glasya makes me shudder every time.

  8. Brukhalian January 27, 2015 / 10:11 am

    Justin, you may wish to check out:

    Seatin’s entire channel is packed full of helpful Rift content. I hope you can make it through Goboro Reef, now!

  9. Kevin Brill (@kevinbrill) January 27, 2015 / 11:03 am

    Goboro is rough, I’ll agree. The zone design for Draumheim and Gorboro are pretty “meh”. After spending time in both, I was more than done with the color palette and overall zone layout. I seriously hope that they look at zone design in the future and either make them smaller, or vary the topography a bit. The “giant wasteland of purple and bones” that was Seratos, the “green mess of vines” that was most of Brevane, Goboro and Draumheim leave a lot to be desired. Especially when you’re going to be spending long periods of time questing through them.

    I’m off to Tarken Glacier next, and I hope it is better. At least it’s white with a neat looking sky.

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