Posted in Picture of the Day, The Secret World

Tales from The Secret World’s cutscenes

I was going through my (many) Secret World screenshot folders the other day and realized just how much I screenshot the heck out of the game’s story cutscenes.  Here are a few of my favorites that illustrate a small slice of TSW’s narrative talent:

f1The Boogeyman gets one of the best lines in the game.  Also, that hand.

f2Several of the cutscenes have action going on in the background (which is a rarity in gaming cutscenes, I’ve found).  Here, Nassir does his rifle-pony dance for my endless amusement.

f3Maytag drops a bit of his tragic backstory, oh-so-matter-of-factly.  It’s chilling.

f4The Hell storylines have a weird twist to them.  I still don’t feel bad for the demons, though.

f5Another background action bit — this girl is hacking up a werewolf with a chainsaw while me and this other lady are chatting.  Kind of amusing to me.

f6Nassir and Said so need their own spin-off TV series.  It would be the best thing ever: a movie-quoting freedom fighter and a 1500-year-old sarcastic mummy.

f7Part of what makes this all work is that each character — as weird as they are — have such distinct personalities, perspectives, and speech inflections.  Makes each very memorable.

f8I really liked this story.  Very touching.

f9In this universe?  Nothing.  Nothing is weird about it.

f10The player character never speaks in cutscenes — which is sort of a running gag in the game — but he/she does get to have physical reactions to what’s going on or being said.  I can think of only two times in the game when my character started revving up for some imminent action, and this is one of them: when a girl was being verbally and physically abused by a Morninglight cultist.

2 thoughts on “Tales from The Secret World’s cutscenes

  1. I fully agree. Superior writing (instead of more flashy technology) makes TSW the pinnacle of story telling in MMOs and also superior to most single player games.

    Also, while your character still is mute in the video sequences of the issues, i just love the difference. In the original game, all other people have style, agenda and personality and are very rememberable, but your own character is blank. (Positive: allows you to fill in more yourself. )

    At the end of Transylvania your character slowly starts to also act in the cutscenes (like the one mentioned with the burning hand), but in the issues he/she begins to also show attitude. While still being mute now emotes are included to give your own character more character and i like that a lot. (Although i when first time playing through issue #10 was quite surprised on the attitude of my character once. But thinking it over it actually makes sense. )

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