I’m very late to this, but I’ve been stewing over the now-infamous RPS interview of Peter Molyneux and have to say a quick thing or two about it. There seem to be two reactions among both players and other media outlets:
1. Unabashed glee that an unpopular game dev was taken to task for his failings, lies, and pattern of hype. Lots of “He deserved it!” sentiments.
2. Abashed shame that Rock, Paper, Shotgun conducted an interview in such a manner, sympathies or dislike for Molyneux notwithstanding.
I am firmly in the second camp. Listen, we need hard, unflinching questions in interviews. We need journalists committed to rooting out the truth and not lobbing complete softball discussions. But this wasn’t just a keen-eyed reporter going for the next Pulitzer; it was a ticked-off fan getting to flame a dev on the phone and then post it, knowing that it would get a lot of hurrahs because Molyneux is in the doghouse.
It’s so unprofessional that I’m shocked that other outlets have been praising it. The interviewer is completely emotional and antagonistic, a fanboy trying to pick a fight instead of a reporter looking for facts and explanations. It didn’t matter what Molyneux had to say; it was clear from the very first question that this was a witch hunt that could only have one result.
Actually, it could have had two results: Molyneux could have hung up, and he really should have. He was far too polite to do so and too polite not to get into a fight with the interviewer.
This interview could have asked most all of the same hard, fact-seeking questions but done so without an angry, petulant, bullying tone and been so much better for it. RPS should take that interview down, stat.