I’ve been thinking a lot about The Secret World lately, despite not having played it for over a week since I finished up Issue 10. Maybe I should pick back up my project of playing through the game and detailing all of the quests; I think I’m still in Savage Coast somewhere.
Anyway, I’ve pontificated enough in the past about how brutally difficult The Secret World can be, which leads one to the conclusion that it’s simply better to play with a duo or in a group. Not that every quest will allow groups to progress together (there are some forced solo instances), but for the most part you’d think that it’s a game that was designed for groups rather than the single individual.
And I wouldn’t fight you on that if you insisted. In the past, some of the best times that I’ve had in TSW are with a regular group. It’s a rip-roaring time to experience the same story together, to figure out clues as a group, and to plow through fights so quickly that you forget what slogfests they can be solo. It’s like watching a great movie with friends, only that you all have parts to play as well.
But having done a significant part of the game by myself, I can’t deny that some aspects of TSW work a lot better when you’re alone. The scares and atmosphere hits you a lot harder when you’re on your own, especially because you’re not being distracted by what your group is saying. There’s a deeper satisfaction, I think, to solving quests on your own instead of piggy-backing on the efforts of your teammates. And going solo means that you don’t have to worry about keeping up with your friends, giving you freedom to really soak in the details and be a tourist to your heart’s content.
TSW has a lot of small details that deserve noticing.
I’m glad that TSW is making most of the game a lot more solo friendly in the next update, although I would also like to see a much better LFG option so that peeps can always have that option of teaming up. Just about every stranger I’ve grouped up with in TSW has been friendly and fairly patient, and I owe my success to more than a couple of quests to the knowledge and skill of another player.
So maybe I don’t have to choose one or the other. Alone is good, but so is together. Having the choice means that the game adapts to what I want to do that night instead of forcing me to play according to what the game demands.