Is it just me, or are devs’ excited claims to have solved the problems of, y’know, making zones and planets by using procedural generation so much more of a turn-off than a selling point?
I see what you did there, devs. You figured out a way to not only cut corners, but to rack up staggeringly huge numbers (10,000 zones! Five billion star systems! Infinite diversity in infinite combinations!) just to sound good for marketing.
At least for me, I do not find any aspect of procedural generation exciting or engaging. If it’s a bunch of cobbled together randomness, then why do I want to explore it? None of it is connected to a special narrative, so it exists without purpose, without meaning.
I would, ten times out of ten, prefer a single smaller hand-crafted area that is filled with narrative, developer ingenuity, personal touches, and “life” than a 100 expansive zones that are vomited from an RNG.