(This is part of my journey going checking out Fallout 2. You can follow the entire series on the Retro Gaming page.)
The votes are in, and two-thirds of you elected to see me continue my adventures in Fallout 2 for my retro gaming project. So be it!
Before I head to Vault City and continue my GECK quest, I thought it would be interesting to spend a session wandering around in the wilderness to see if I could trigger any of the special encounters (especially as I have my outdoorsman perk to help with that).
Ah, here we go! I bump into a hermit. Who promptly tells me — in his weird way — that he wants to be left alone. Well, okidoki then! In a subsequent encounter, I see him fighting off wild dogs. Should I help? I’m tempted to blow him off the way he did to me, but nah, I’m a nice guy. Four dead dogs, you’re welcome Mr. Hermit!
As an aside, “I Hermit” would be a great follow-up to “I Robot.”
Many, many, many reloads and generic encounters later, and I finally trigger my first true special encounter: a dead whale that went splat all over the landscape. For those not in the know, this is a reference to the Hitchhiker’s Guide to the Galaxy, in which a whale pops into being a mile or two above a planet, has a lot of thoughts, and then dies brutally once it lands.
The neat thing is that once you get a special encounter, a location pops up on your map so that you can revisit it if so desired.
But that’s really it: An hour of random wanderings and only one good special encounter. Sorry folks, thought there’d be more! As far as I can suss out, these encounters are influenced by your luck skill. The outdoorsman perk gives you more encounters, the option to skip some, and perhaps more of a chance for a special as well.