(This is part of my journey going checking out X-Wing. You can follow the entire series on the Retro Gaming page.)
Even though my pilot has been captured by the Empire and is being tortured by Darth Vader personally, I’m given the option to “revive” him and continue on with the tour. Seems a little unnecessary to throw in an extra couple of clicks to do this instead of just letting me retake the mission, but fine. At least I don’t have to start over with mission 1.
I take mostly the same approach that I did last time — reroute all laser power to engines and shields — but this time I also heeded the advice of one of the commenters and spiraled in while I was buzzing these large ships. That actually worked; very few laser blasts hit me.
With that settled, the remainder of the mission was frantically tabbing between different targets, trying to make sure that I had them all identified. And holy moly, there were a lot of them.
As I was contemplating pulling a Return of the Jedi by ramming the bridge, the mission tracker told me to get back to base ASAP. Hey, you don’t have to tell me twice. There’s a reason why H-for-hyperspace is my favorite hotkey in this game. I am outta there.
Oddly enough, I am credited with two kills from the mission. Don’t know how, since I didn’t fire a single shot, but hey, if it comes with a bonus check then I’ll take credit for it.
The mission is to protect some slow-to-evacuate transports from a star destroyer and its complement of fighters. Right from the get-go, I think I’m failing this mission — freighters and transports are being blown up left and right. But I think mine are left for last, so I get to the grim work of blasting TIEs from the sky.
Lack of joystick aside (frantically swiping the mouse to flip around is getting old), I’m starting to really enjoy this. Getting in a couple of good shots and seeing a TIE go up in a fireball was a whoop-worthy moment.
Of course, it can’t be a mission without me failing horribly. I made the mistake of flying straight into enemy fire, thinking that my shields would take it. Oh, they did for about a half-second, then I was slag and captured (again).
Darth Vader: “Oh, it’s you again. Shall we start with the tickle droid or the DMV assessment droid?”
This time around doesn’t fare any better. I take out 9 fighters, so I’m not slacking, but there are several factors working against me here. The mouse controls, as I said, are a drawback, especially for how many times you need to be flipping your ship. Then there’s the tiny, tiny screen that makes it hard to see squat. And even when you target an enemy ship, the brackets on the HUD only show up on the small radar, not the flight view, which means that I’m perpetually squinting to see which pixel may — may — be flashing red.
Those gripes aside, there are nice touches here, such as the TIE fighters breaking up into pieces instead of always exploding or the iconic TIE fighter sounds when they zoom by you. Since light in the Star Wars universe takes a good while to reach anywhere, I have to walk my laser shots in to a TIE fighter unless I’m directly in front or behind it.
Fun stuff, that’s all I had time for today. Mission 3, I will be back!