Tobold is “floored” that I enjoy and yearn to play multiple MMOs, although this is nothing new here on Bio Break (the enjoying and yearning, I have no idea how often Tobold identifies with flooring).
His thoughts and questions on juggling multiple MMOs aren’t bad, and in fact are ones that I have been mulling as of late here, but there is one quote that I’d like to address because I think it deserves a response:
“In one game 20 hours per week results in some sort of progress. Split over many games, nothing much is happening.”
(1) Slow progress is still progress, especially when you focus on a single character and aren’t trying to rush or get raid-geared. The tortoise eventually crossed the finish line of that race, no matter what the hare did, after all. Even a year after WildStar released and I took a break and played several alts, I still am creeping up on the level cap in that game with my level 47 Engineer. It feels like a fallacy to assume that everyone plays at the same pace; some are much faster than you and some much slower. It’s OK to go at your own speed.
(2) To me, at least, “progress” isn’t the be-all, end-all of why I play MMOs. Goals are great and measuring progress can be satisfying, I don’t deny (and I participate in that too). But to me, the experience of playing is more important — the stories, the human connections, the observations, the fun-in-the-moment. After all, one’s “progress” will eventually be cancelled out by quitting or a game shutting down. That’s inevitable. But experiences and memories that are generated from those games last much longer. The latter is what I’m invested in.
It’s why I never feel like it’s a waste to try new MMOs (or retro games, for that matter), to sample older ones, or to leave games after an extended stay. Usually I take away something, even if it’s a post on Bio Break or a newfound perspective on the genre.