You really need to make an article calling for the end of side quests. Star Wars The Old Republic’s massive story XP boost is letting me skip everything but the plot. And it feels great.
I mean, who would have wanted to see Luke Skywalker actually go into town and pickup those power converters??
I feel like it’s a film moving along at a great pace. I just wish they would keep the idea and just have the story line. No more kill these or fetch these. (Although SWTOR does have a “kill so many ” quest system as you go into the area that your doing your story in. But that I don’t mind.”
It’s funny because I was just talking to guildies the other day about how much better the game feels with this 12x story mode versus the old do-every-quest method. For starters, it’s so much easier to track your character’s story when it’s not being broken up by hours of filler. I used to praise the loading screen summaries just because they’d remind me what my character was supposed to be doing.
I’ve long since become an advocate of MMOs having fewer but more involved quests. I think we’re past the days where “hundreds of quests” is a compelling feature bullet point on the back of a box. It’s why I love The Secret World’s dedication to making you focus on only one main quest at a time with more narrative and steps than an average MMO mission.
We know that while BioWare will be turning off 12x this October, the studio has also said that it will be streamlining the 1-60 leveling process somewhat. I’d probably guess that means they’ll keep in the character and world storylines and perhaps the bonus series with increased XP and rewards for those while ditching most of the side quests.
In some cases, it would be a shame to lose those side quests. Lots of voice acting went into them and a few are pretty decent. Not to mention that side quests do offer more opportunity to get to know and influence your companions and rack up those light/dark side points. But for the most part I’d agree that now that SWTOR has grown, it has more than enough meaty story content to hold it up that it doesn’t need the crutch of the side quest any longer.
You can see BioWare’s already leaning in this direction anyway with Yavin, etc., as the side missions are just quick tasks you can pick up that don’t have any spoken dialogue or cutscenes associated. They’re tasks if you want the rewards and to grind out rep, but skippable otherwise.
Join our SWTOR guild!
On a different note, our guild — Nefarious Intent, Imperial side on the Ebon Hawk server — has opened up recruitment and become a sort of unofficial/official Massively OP guild. We’ve had tons of recruits in the past few days, and if you’re looking for a home, the easiest way is to “/cjoin massivelyop” and ask in that channel for a guild invite.