Pam over at Cannot Be Tamed has a video list up of her five gaming pet peeves, which got me thinking of my own little frustrations with MMOs these days. Instead of making a general list, I am drawing one specific peeve from each game that I’ve played in the past year.
(1) WildStar: The user interface breaks constantly
I get that WildStar is a very mod-friendly game, but as I don’t use mods, I would expect the default UI to be pretty stable. No can do, friends. At least once per session, I get an error popup that says that some element or another of the UI has broken — nameplates, costumes, what have you — requiring me to reload the UI. It’s small, it’s fixable, but it DRIVES ME CRAZY. I have never, ever seen this in any MMO. Why does it break like this? Why can’t Carbine create a stable default UI? This is so, so stupid I can’t even.
(2) Guild Wars 2: No mounts
Yeah, I know some people have quaffed the ArenaNet kool-aid on this principle, but honestly — it’s dumb. Waypoints or no, you need mounts, Guild Wars 2. You show them in cutscenes, you have a couple of cosmetic mounts, you have a world with freaking airships, but horses? Ground transportation? The wheel? These are so unknown and scary to Tyria as to be subject of mockery.
(3) Star Wars: The Old Republic: Bad hand gestures
The “necessity” to automate a lot of the dialogue interactions with NPCs resulted in characters performing the same hand gestures that don’t always fit in with what they’re saying. It makes me miss how The Secret World would hand-craft every mission cutscene. Why are you making little circles with your hands while talking about intergalactic politics? Stop it. Put your hands in your pockets.
(4) Final Fantasy XIV: The map
The map in this game is an abomination of Satan.
(5) The Secret World: The chat and emote system
I’ve talked of this before, but TSW makes using emotes and switching chat channels take one keystroke more than most MMOs. It’s awkward and weird and I’ve always felt like I was struggling with the chat window in this game.
(6) RIFT: Generic races
I’ve had a long-standing pet peeve with the racial choices in this game, which can really be boiled down to: human, more human, big human, elf #1, elf #2, and dwarf. The generic, lackluster racial choices stand in stark contrast to the sheer array of choice that goes on with class builds, and that’s always felt like a missed opportunity to me.