Sometimes I feel as though I’m in a tug-o-war between my two preferred classes in WildStar, with the Engineer on one side and the Medic on the other. Both are constantly calling out for my attention and affection, and as soon as I gravitate to one I start missing the other.
I probably wouldn’t even look back at the Medic if my Engineer was more solid in the combat department. I don’t get how a pet class with a ranged weapon can be as frustrating as this one is, but somehow Carbine managed it. I’m still struggling to lock down a rotation that pumps out good DPS without being annoying.
Part of the problem is that Engies rely on what’s called being “in the zone” as a core mechanic for many skills. This means that some skills are simply better or accessible, period, if your vitality is somewhere between 30 and 70. Since vitality is almost always going up and down, this can be tricky, especially if you’re loathe like I am to constantly be flicking your eyes from the center of the screen to the bottom of it. I guess addons could help in this department, although I haven’t been able to get any of my mods to work yet. But past that, I just don’t like the whole zone notion.
So I’ve tried really hard to fashion a build that isn’t as dependent on staying in the zone as a rotation. I’ve even gotten one to work, more or less, as it quickly builds up vitality to the max so that I can just spray electrocute like some sort of demented Ghostbuster. But to tell the truth, electrocute — even with chain lightning — isn’t my favorite of skills.
But I’m certainly loathe to give up my Engie, since “pets” and “level 50” and “money maker” and “new unseen zones” are all part of the equation. So I’m thinking of trying to divide my attention between her and my mid-level Medic. Out of all of the classes that I’ve played so far, the Medic is the least stressful and most satisfying in the combat arena. Right now I enjoy laying down three AoEs at the onset of the fight and then following up with some hard-hitting attacks punctuated by a stun when needed. I don’t have to worry about resources for the most part and can take down groups fairly easily.
Of course, she has a long, long way to go in her journey to 50. I’ve accumulated scads of crafting mats for either my Medic or my Engineer to use for architect (probably my Medic) and am trying to figure out what’s safe to sell for profit on the auction house without shooting myself in the foot later on. Like rune stuff — how much do I need to keep? I’d love to be able to rake in some money as I level but I’m afraid of not having the endgame runes that I’ll need later on.
I was a little bummed that I couldn’t transfer renown from my Engie to my Medic — I had well over 500k going on. But then I went to the renown vendor in Thayd and had a shopping spree instead, buying tons of decor and even a complete sawbones outfit (above right, with an arm cast costume piece that I found in a discovery). Then I mailed the decor to my Medic and felt really at peace with the world.
So maybe I need to cater to both sides of the fence, to accept that it’s part of the weird balance that I’m creating in WildStar to be happy. I won’t abandon my Engie, but will probably run the occasional expedition/adventure with her on top of casual questing while pouring more attention into my Medic. Last night I plowed through two of the Drusara instances on the latter, checking those off so that I could return to Whitevale and finish up matters there.