It took me a couple of weeks, but I finally leveled each of the Final Fantasy XIV fighting classes to 15. At first it was a little slow, but then I refined my process to get a class done in a single evening. Want to know Syp’s slapdash guide to power-leveling classes without outside aid? Here you go:
- Go to the class trainer, get the level 1 quest, equip the weapons (and basic gear), and head out to the newbie land.
- Kill the mobs for the quest and then keep grinding mobs (and FATEs, if there are any) until you ding 5. This is ridiculously fast.
- Head back to the trainer, turn in the quest and get the level 5 class quest. Go do that.
- I was low on levequest allowances, so from 5-10 I did more grinding, FATEs, and any hunting log kills I could find.
- At level 10, I turned in the level 5 quest, did the level 10 quest, did the two hests, and did as many leves as possible (on as high of a difficulty level as I could) to power through a few levels. Usually I needed to hit up a few FATEs to finish it up.
It might have been a bit tedious and repetitive at times, but ultimately I’m glad I did it. I have a nice collection of cross-class skills for the time being and won’t have to worry about doing any of these secondary classes for a job. Doing all of this helped to familiarize myself with the three cities’ layouts and unlocks a lot of ports. It also helped me figure out what class I wanted to level — but before I do that, some notes on my impressions of each of the remainder of these classes in these low levels.
- Gladiator: If you like sword-and-board combat and tanking, here you go. It had some nice meaty attacks, but I rarely go for this style of fighting, so it wasn’t really a contender.
- Pugilist: Hand-to-hand fighting, super-fast. Felt very visceral and powerful, like wham-wham-wham-wham. Again, not really into monk-type characters, but I didn’t mind playing it.
- Thaumaturge: I can go with caster classes if they diverge from the generic mage, but this is so painfully generic that I had such a hard time leveling it due to boredom. Ooh, fire attack! Ice attack! Please put me out of my misery.
- Arcanist: This was the class I played last year when I tried FFXIV, mostly because it checks off a lot of my usual interests — pet, damage over time, freedom to branch out in the future. And it was fine, I guess, but standing there with a book didn’t look as awesome as wielding a big weapon. I might go back and do this class later on.
- Rogue: Very flashy knife attacks and aerobics. I can see why people would like this for the razzmatazz.
- Marauder: It’s weird to me that this class went with two-handed axes. Would have thought giant sword or something, but the “big axe” thing isn’t usually that popular in MMOs unless you’re super into playing dwarves. I did like a couple of the attacks tho.
Ultimately, I decided to go with a class that I had latched onto early on: the Lancer (Dragoon). It looks cool, has strong and visceral attacks, and has a nice batch of utility skills. I could do this.
So it was almost with relief that I put the whole 9-classes-to-15 experiment behind me and got back to leveling proper. Of course, there were a few things to do first…
…like collect a few dances by doing silly jigs with pirates…
…and take in a kitty and a puppy so that my son would stop pestering me that I had cruddy pets in this game.
All heroes should have a puppy, right? I’ll fashion him his own small suit of armor.