(Join Syp as he attempts to document a complete playthrough of The Secret World from start to finish. What will The Secret Adventures discover next? Find out in this exciting installment! WARNING: Spoilers and stories ahead!)
A Delivery for the Departed (side mission)
- There’s a painting in the back of a truck that was apparently on its way to the Franklin Manor to fall under the care of Elizabeth. Probably a good idea, since it’s haunted and all. She’s used to that sort of thing.
- Yes, it’s a literal FedEx quest to bring a package from point A to B. Whether or not you enjoy the irony, you’re going to do it anyway.
- The catch here is that every so often (three times in total) a “jilted bride” shows up to attack. She’s not tough, but she places a crippling speed debuff on you so you can’t just outrun her. Yanks you right out of sprint, too.
Echoes in Eternity (side mission)
- If you wade out into TSW’s uniformly hip-deep ocean to Skull Island — because why wouldn’t you want to? — you’ll find a military radio. Guess this was leftovers of a failed military mission, because special ops doesn’t usually include training courses dealing with c’thulu wannabes.
- Time to go round up all of the other survivors of the team, and by survivors I of course mean “corpses.” You never, ever find people alive in these missions. So how are we going to find them? Oh yes, it’s time for the wonderful beeping radar minigame! BEEP BEEP BEEP!
- Also, BEEP BEEP BEEP BEEP BEEP!
- I like how the sea monsters are hanging out on the fishing boat as if they’re considering a change of career from “murder” to “blue-collar fisherman.” Maybe they just want to kick back with a beer like us normal folks!
- True story: I was trying so hard to get a first-person screenshot of a zombie mob I hadn’t seen before that I got killed before realizing how low my health was.
- Between all of the killing and finding the dead soldiers, this could’ve been a full mission in its own right if it had a full cutscene before it.
Out of Our League (action mission)
- You know what’s something I like about TSW’s setup? You can mount (sprint) while you’re moving. Most MMOs make you come to a stop while you “cast” your mount. I appreciate that here.
- So whoops, I missed one quest in the Wabinaki village. Paul Gamelin talks about how there’s some… thing out in the fog that is huge and way beyond his abilities to kill. So go kill it, me!
- What’s there to say about this mission? It’s pretty much just killing stuff on a beach until you work your way up the chain of command to the big c’thulu dude. It would’ve been more impressive had I never seen that model before, but since I’ve been fighting these guys since the early missions of Kingsmouth, it’s somewhat lost its ability to impress from its visuals.
Points of Interest (side mission)
- There’s a ratty brochure on the coast that talks about the Wabinaki tribe and their various structures around Blue Mountain, which is all the excuse my character needs to take a break from saving the world and play tourist. Even though I’ve seen all of these sites. Several times.
- Really, it’s kind of a weird place to put a breadcrumb quest, since it’s far to the north of these areas and presumably most characters would have visited them already. Oh well, easy XP is easy XP.
Postmarked Atlanta (side mission)
- Ack, one last trip back into that accursed bog. Nothing like the fun of shades force-dragging you into Filth-infested water over and over again!
- This mission, like so many others, is one where the original people died trying to do something important, so it’s up to me to continue their quest/experiment/folly. In this case, it’s killing a bunch of Filth dudes for samples.
- Gotta say, as much as I hate the bog, that Ender Thing model above is so well done. That’s like a nightmare come to life.
- I love how this mission ends with you taking a cleansing shower at the CDC camp. Like washing off the stink of those bog trips!