The Secret Adventures: The joy of dancing (Scorched Desert #2)


(Join Syp as he attempts to document a complete playthrough of The Secret World from start to finish. What will The Secret Adventures discover next? Find out in this exciting installment! WARNING: Spoilers and stories ahead!)

A Ghoulish Fate (side mission)

  • For the longest time when I first played TSW, I never noticed the giant river locks on the west side of the map.
  • Over there is a hulking Filth monstrosity that’s trying to get out of the region — aren’t we all? — and I got to stop it. Step one is killing all of the monster-helping Atenists around him. Step two is collecting some explosive and detonators.
  • Step three? It’s messy. But fun.

Letters from the Front (side mission)

  • Probably the most challenging thing about this mission is simply getting to it, since it’s tucked away deep in enemy territory. It’s most likely one of those bonus XP quests that you pick up at the end of a real mission.


Wayward Weapons/Report for Nassir (side missions)

  • I love how there’s this cartoonish box in the desert marked “WEAPONS” that has a goofy assortment inside, including axes and assault rifles.
  • Both of these side quests lead right to Nassir’s camp and are nearby, so if you’re looking for super-easy breadcrumb quests, here you go!


Live Free, Die Hard (sabotage mission)

  • TSW has so many great NPCs, but I think Nassir probably rests in many players’ top five. He’s just this bouncing, dancing, insanely cheerful Marya soldier who’s gorged on western pop culture (particularly movies) and is fighting the good fight with a sense of humor. I always laugh when he tosses a grenade to your character as one of his first actions.
  • Nassir got his hands on some C-4 and wants me to go all Die Hard on the bad guys with it, particularly on the pumps that they’re using to introduce the Filth to the local water supply. I can get behind fighting that.
  • Just a random thought: In most MMOs, we would be the Marya. We would be the unambiguous good guys, not the shadowy players that are being used by all sides and often controlled by puppet-masters for dubious purposes. We’re not the hero… and we are. Guess it’s in how you look at it.
  • Unlike most sabotage missions in TSW, I actually rather like this one. It takes place across a large setpiece, starting from Nassir’s camp and going through a narrow canyon all the way to the water processing plant. The first part involves avoiding mines on the ground and taking out a few sentry posts. There’s an achievement if you’re not spotted, but I don’t think I’ve ever gotten that.
  • The bit at the plant is a little trickier — lots of those super-tough guards you don’t want to fight (but some you can). I rig the place up and make a run for it, turning around in time to see it all go KA-BLAMMO! It’s the little things in life that make it worth living.

Ten Thousand Bullets (side mission)

  • Gotta restock that Marya camp because Amazon Prime does not do two-day free shipping to Filth-infested zones!
  • This leads back to the pumping station, which is kind of a stealth area (at least, you don’t want to get into fights with QL6 gear too much here). Find 10 ammo crates and bug the heck out!


Demolition Man (action mission)

  • Nassir gives us a brief glimpse into his backstory — his mother was taken by cultists, dad killed while trying to rescue her, sister killed by a beast from the mountains. But he says that even though he is serious, very serious about his fight, he must also embrace joy and dancing. And that is why Nassir rules.
  • I love how he’s riding his rifle like a pony in the background while I’m getting the details of the mission brief.
  • The flow of this mission has three acts. The first act is defensive (defending the Marya from assaults). The second act is offensive (attacking the pumping station with mortars). And the third act is bringing pain to the Filth by blowing up the darkwells in a nearby cave.
  • And of course there’s a giant end boss in the cave because you silly rabbit, why wouldn’t there be?


Filthy Science (side mission)

  • After finishing up Demolition Man, you can take this side mission in the Filth cave. It’s another one of those “Orochi dorks got killed doing some sort of experiment so might as well finish it up for them” tasks.
  • Dead Orochi of the day? A guy hanging upside-down in Filth like he’s Luke Skywalker’s more hapless brother.
  • Other than some light platforming to find various flora and fauna that has been infected in the nearby area, this is a very easy mission. No fighting whatsoever.

2 thoughts on “The Secret Adventures: The joy of dancing (Scorched Desert #2)

  1. Sylow February 12, 2016 / 11:08 am

    “There’s an achievement if you’re not spotted, but I don’t think I’ve ever gotten that.”

    *grumble, grumble* Thanks for reminding me… 😀

    “We’re not the hero… and we are. Guess it’s in how you look at it.”

    Good guy, but not the hero. Heroes die, but the filth is still here we got a job to do.

    “But he says that even though he is serious, very serious about his fight, he must also embrace joy and dancing.”

    Yea. He’s a very philosophical fool, and even right in what he says.

  2. enamelizer February 17, 2016 / 4:49 pm

    Nassir’s Groove is the only thing that has ever made me want to buy gamble boxes in any game ever. If they ever added a combo pack of his dance emote and a boombox that played his song, I would spend way more money than it is worth.

    Hands down my favorite NPC in any MMO.

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s