(Join Syp as he attempts to document a complete playthrough of The Secret World from start to finish. What will The Secret Adventures discover next? Find out in this exciting installment! WARNING: Spoilers and stories ahead!)
The City Beneath Us (action mission)
- The long mission chain continues here, as Said is off investigating the Class One device that’s being slated to bomb Cairo and I’m to find an “ark” to contain said device if we can capture it.
- The owner of Cafe Giza, Zhara, points me in the direction of the foundations of the town. Since the whole place is built on a mesa of sorts, the foundations are easier to access than would be otherwise. Door in the side of the cliff. Simple.
- There’s an excavation going on deep inside this place, with what looks to be another time tomb smack in the middle of it. When I discover that, Said shows up and asks to be escorted down, saying that he doesn’t remember what he used to be a prince of.
- We get to the time tomb and I got a little behind it, fight a big beastie, and recover a (broken) ark. Well, it’s broken NOW, but it didn’t always used to be broken, eh? And that means more time travel!
- The mission wrap-up screen from Said features a sobering confession in which he admits to helping the bad guys smuggle out the first Filth bomb from Egypt — an act that he’s trying to make up for with all of this. I like Said, but considering what that bomb did to Tokyo, I can’t quite like him as much as I used to.
Know Them By Their Works (side mission)
- Bring on the Bible quotes (TSW loves these for mission titles, I’ve noticed). A scroll in the excavation under the city points to hints of Third Age relics. Got to track those down and make a rubbing of one.
The City Before Us (sabotage mission)
- And it’s back to ancient Egypt — really ancient this time, 1897 BC. Less Roman than before.
- This isn’t a sneaky-sabotage mission, but more of a puzzle-solving one with some light action and platforming. I think TSW should reclassify its mission categories — there is often some bleed-through from other areas — but oh well.
- This whole mission chain contains quite a few homages/references to Indiana Jones (down to the issue cover), although it isn’t as obnoxiously overt as the devs could’ve made it. I don’t mind, in any case; exploring through this structure while avoiding traps and unlocking secrets gave a great Indy vibe.
- It’s in this mission that you can get the whip auxiliary weapon. It’s easy to miss it, if you’re not paying attention. You first need a whip from one of the guards from the previous mission, then you put it in an anima-infusing device here in the distant past (but the room is off the tour, so you have to pay attention). Then you retrieve it in the present and voila!
- I swap out a brand-new ark for the ruined one, but that’s not enough to avoid retribution. In classic Indiana Jones style, the place starts self-destructing all around me. Run, Syp, run!
- And yes, there’s even a boulder that drops down behind you as you run down a stairwell. I suspect thousands of TSW players have died because they tried to grab screenshots of this moment.
- There’s a neat moment when you encounter pre-mummy Said, who jabbers at you for a bit and then steals the little doodad that he gave you when you first went into the time tomb. Don’t know what that’s about. I kind of have a suspicion it’s what’s kept him alive all these years.
- I hide the undamaged ark, pop back to the present, retrieve the ark, and then go to find the best and boldest driver in all of Egypt to catch up with the train carrying the second Filth bomb. Go, Syp, go!
- Great mission overall, I must say.
Last Train to Cairo (action mission)
- Every MMO has a handful of quests that rise above the rest in quality and memorableness — and this mission is easily one of The Secret World’s finest. Seriously. So dang good.
- The stakes couldn’t be higher: The Atenists have possession of a Filth bomb that they’re taking to Cairo to be loaded onto a Phoenician ship to… somewhere. Our only chance of stopping it is to take control of the train that’s barreling through Egypt. And for that, we’re going to need the combined efforts of Nassir and Said, the original odd couple.
- The opening snark between these two is priceless. Really, we need a movie starring them.
- Naturally, the heavy lifting of the mission is left to me — Nassir and Said ride it out in their comfy jeep. Me, on the other hand, is made to leap onto a moving train, then gradually work my way up to the front. This is a lot harder than it sounds.
- The fact that this mission takes place on a moving train start to end gives it a dynamic that you don’t get in most quests. It’s genuinely exciting.
- I love looking in at the enemy soldiers doing goofy dances and push-ups. Y’know, before I kill them.
- I actually got really stuck on this mission. My gear is still pretty low for this sort of thing, and no matter what build I used, I got flattened by the waves of bad guys that came in tier 2. Happily, IronWeakness came to my rescue to duo this mission to the end. And yes, we both died many silly deaths along the way.
- Favorite part? Getting to the tank and using it to blow up bad guys AND doors. Can I keep the tank, please?
- Finally I’m able to take down Mr. Beardy with an oh-so-satisfying kick off the train. Geary chides me that I didn’t confirm the kill. Hey, I die every time I drop off this train, I think it’s safe to assume he’s desert food.
- The end scene has a neat background easter egg where you can see Emma sitting down and reaching up. It’s easy to miss since Nassir and Said are quipping at each other.
- The best part? A free QL 10 purple head talisman for the whole chain. Last time I grabbed the health one, but this time I know a little better and went with the attack version.