I’ll admit that it’s been a long while since I even thought about Guild Wars 2. Other than listening through the (very good) expansion soundtrack, most of 2015 was spent entirely outside of that game’s influence. Heart of Thorns didn’t have a feature list that interested me, so I moved on.
And yet, there’s always those unexpected moments where you think you’ve outgrown something only to have a memory trigger a wistful twinge from deep inside your bosom.
I think it was this post by MMO Juggler the other day that did it. The author asked why Guild Wars 2 wasn’t proving to be as “sticky” as he hoped, a question that had popped up in my mind. After all, this was a game that, when it launched, I had elevated as a major prospect for an MMO home. I played it strongly for a couple of years, at least, and generally enjoyed my time in the game, leveling a few classes to 80 and getting a full world exploration clear. The Engineer was a terrific class, as was the Ranger and even the Necromancer (so many pet choices!). The game handled well, had stunning visuals, and for a good while there kept updates coming fast and furious.
But in the end I didn’t feel the sticky that I had in other games, and that became a source of frustration for me, especially since I couldn’t point to a single reason why. Maybe it was because of its weird endgame loot system that was less satisfying than it should’ve been. Maybe it was its bizarre-as-all-get-out speed dungeon runs. Maybe it was the lack of real personal housing (seriously). And definitely the game’s story and lore, which never connected to me the way it seemed to for others, didn’t help.
I guess when you’re not feeling as rooted in a game, it’s a lot easier to pull up your tent stakes and move on. When that happens, the game has to work doubly hard to get you back, usually by promoting new content and lassoing your attention.
But that was the issue, wasn’t it? Heart of Thorns went in a weird direction that, from my perspective, wasn’t capitalizing on Guild Wars 2’s core design or strengths. More dragon storylines? Jungle zones? Platforming? Mastery grinds? Raids? Guild housing? They couldn’t have made a more lackluster feature list for me personally than if ArenaNet sent scientists to my house to observe me for a year.
And I really haven’t seen much from the game or studio since the expansion. Is it just me or has Guild Wars 2 really started to run silent? Other than occasionally popping up to promote yet more esports stuff (yawn), there have been no good content updates since the expansion. Certainly, we’ve passed the era of ArenaNet’s famous “two week cadence” updates. Maybe the studio is pooling its resources to work on another expansion. I can’t deny that Heart of Thorns was pretty profitable, so that makes sense.
Maybe the next time around, the game will swing back to what made it truly special back in the day and add a layer of sticky to recapture this buzzing fly. I actually did try to reinstall the game the other day to discover that I totally forgot my password — and I don’t have the box serial code to help recover it. Maybe my account is gone for good? If that’s the case, then I can’t see ever coming back, since there’s no way I’m starting over from scratch.
Those of you playing Guild Wars 2 still, how’s the game holding up? What’s the community and mood like? What are you hoping to see from ArenaNet?