As a Shaman, I’m having some serious totem envy in this picture above.
I did take a month or so break from World of Warcraft after finishing up the Plaguelands, mostly because I had a brainfart and thought I was on the verge of going to Outlands, where in fact I still had 10 levels to go (I kept thinking 50 was the magic number, I guess I’m in a FFXIV mindset). Kind of took the wind from my sails and I drifted away for a bit.
But now I’m back and with renewed determination to, y’know, get into the game’s first expansion by the time it launches its sixth. At the end of the quest pathing chain that started back with my Dwarf’s creation, I turned to the adventure finder for the first time to figure out a suitable leveling zone. Felwood was suggested, and so Felwood it was.
Took me a while to get there — a long flight to Stormwind, a boat to the other continent, a shorter flight to the mainland, and then a long ride down and around a mountain chain since I lacked flight paths there. It wasn’t all bad; I got to see how these very familiar Night Elf zones got totally wrecked in Cataclysm (I must be the last player on this planet who is stumbling around, wide-eyed at the change that Cataclysm wrought). As with what I found in Azeroth, it was both familiar and new at the same time, not terrible but a little like someone had messed with some semi-sacred memories of my younger gaming years.
Felwood and I have a long history together, dating back to the vanilla era where I spent days and weeks in this zone grinding out Timbermaw reputation for that trinket that summoned those lovable guys. Can’t say that this sickly green atmosphere is my favorite, but it is familiar and has some interesting new quests.
Such as a few that had me dealing with a giant totem named Ruumbo. The quest text was fairly hilarious and quite quotable. Sure, it all turned out to be kids pulling a prank, but as long as there’s XP in it, I’ll do whatever. Even do a silly dance for it. I have no shame.
Questing might be the long path to 100, however. The really short path would be just to pony up for Legion pre-order or get Draenor and get instantly leveled to the newer stuff, but why rush? This is all very fascinating to me, albeit a little lonely as most players aren’t rushing through these zones.
The semi-fast path probably lays in dungeon runs. I queued up for a random dungeon and got sent to Zul’Farrak. Man, THERE’S a name I haven’t heard in so very, very many years. Talk about unleashing a torrent of nostalgia, as we blitzed through the instance and I kept remembering the olden days of a much slower-paced crawl through these ruins. And yup, there’s the big Godzilla monster, still angling for a fight.
Was good loot and better XP, in any case, and not for much effort on my part. I could get used to this faster pace of fighting and dungeon running, especially in contrast to FFXIV’s methodical approach. We instantly leaped into Strat afterward for more dungeony fun, and between the two runs I got a level and a half. Maybe I should just chain-run dungeons for a while? I hate the thought of getting too far off the leveling path, though. Maybe just until Outland. I don’t know.