Some days I feel like the tortoise in that fable, slowly plugging away at the race in the dim hopes of ever catching up to the hare. At least the hare can’t keep running forever! Last night I was pleased to have completed the 2.1 series of quests and moved into 2.2, which brings me a small step closer to Heavensward and unlocking the Mechanist.
The night’s adventures began with a crisis among the Moogles. The Moogles are Final Fantasy’s answer to “Well, at least this isn’t as dumb as those guys” deflection — iconic to the series, sure, but I’ve never known what to make of these floating Hello Kitty lightbulb bat-things. Apparently in this game most people can’t see the Moogles, so why do they torture me so?
Final Fantasy writers get points for throwing out an obscure Simpsons quote. +1!
I guess there’s one upshot to mildly disliking Moogles — I could really get into fighting them in this boss battle. I think it was my first time hitting any dungeon or trial with a (hard) designation, and in fact this guy nearly wiped our entire team. We had three guys at the end with slivers of health, burning him down in desperation.
With that silliness aside, we turn to patch 2.2 and the introduction of a boatload of dragon-people refugees in Vesper Bay. Oh! The Scions finally moved out of Vesper Bay and to a place with a proper aetheryte, a fact that the game celebrated by making me go back to Vesper Bay about four times as if to hammer home the point that it could do whatever it wanted to me and I had to meekly take it and say, “Yes sir, thank you sir, may I make another pointless round trip to this city?”
I do like the new HQ a lot better — it has more personality, although I got a chuckle that Minfilia’s office looked pretty similar to her old digs. Anyway, refugees! FFXIV gets credit for working in story elements that I don’t often see in fantasy literature, nevermind MMOs or RPGs, and the theme of refugees is certainly one of those. Maybe it feels more timely with the real world Syrian refugee crisis, but I’m kind of impressed that FFXIV is tackling such a topic. Doesn’t seem like your standard “let’s go save the world!” fare.
In fact, the game’s been planting the seeds for this topic since the beginning, with lots of mentions and discussions of Ul’dah struggling to accept the hordes of refugees in the area. Now we have ships full of displaced people from an empire across the sea that is persecuting them, and they have nowhere to turn to other than a city that can’t accept them. Sure, they’re imaginary people and so far we haven’t seen more than one of them, but it’s certainly stirred up sympathies while presenting the logistical problem of cities coping with influxes of people that they might not be able to house and feed.
Just really liked this nighttime shot of Ul’dah from afar on top of my mech. A shining city on a hill, indeed.