FFXIV: Moogles and refugees

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Some days I feel like the tortoise in that fable, slowly plugging away at the race in the dim hopes of ever catching up to the hare. At least the hare can’t keep running forever! Last night I was pleased to have completed the 2.1 series of quests and moved into 2.2, which brings me a small step closer to Heavensward and unlocking the Mechanist.

The night’s adventures began with a crisis among the Moogles. The Moogles are Final Fantasy’s answer to “Well, at least this isn’t as dumb as those guys” deflection — iconic to the series, sure, but I’ve never known what to make of these floating Hello Kitty lightbulb bat-things. Apparently in this game most people can’t see the Moogles, so why do they torture me so?

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Final Fantasy writers get points for throwing out an obscure Simpsons quote. +1!

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I guess there’s one upshot to mildly disliking Moogles — I could really get into fighting them in this boss battle. I think it was my first time hitting any dungeon or trial with a (hard) designation, and in fact this guy nearly wiped our entire team. We had three guys at the end with slivers of health, burning him down in desperation.

With that silliness aside, we turn to patch 2.2 and the introduction of a boatload of dragon-people refugees in Vesper Bay. Oh! The Scions finally moved out of Vesper Bay and to a place with a proper aetheryte, a fact that the game celebrated by making me go back to Vesper Bay about four times as if to hammer home the point that it could do whatever it wanted to me and I had to meekly take it and say, “Yes sir, thank you sir, may I make another pointless round trip to this city?”

I do like the new HQ a lot better — it has more personality, although I got a chuckle that Minfilia’s office looked pretty similar to her old digs. Anyway, refugees! FFXIV gets credit for working in story elements that I don’t often see in fantasy literature, nevermind MMOs or RPGs, and the theme of refugees is certainly one of those. Maybe it feels more timely with the real world Syrian refugee crisis, but I’m kind of impressed that FFXIV is tackling such a topic. Doesn’t seem like your standard “let’s go save the world!” fare.

In fact, the game’s been planting the seeds for this topic since the beginning, with lots of mentions and discussions of Ul’dah struggling to accept the hordes of refugees in the area. Now we have ships full of displaced people from an empire across the sea that is persecuting them, and they have nowhere to turn to other than a city that can’t accept them. Sure, they’re imaginary people and so far we haven’t seen more than one of them, but it’s certainly stirred up sympathies while presenting the logistical problem of cities coping with influxes of people that they might not be able to house and feed.

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Just really liked this nighttime shot of Ul’dah from afar on top of my mech. A shining city on a hill, indeed.

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5 thoughts on “FFXIV: Moogles and refugees

  1. Aywren March 16, 2016 / 10:59 am

    I always felt that the story between the end of ARR and the King Mog fight kinda stuttered around a bit. After King Mog, however, it does pick up again and they keep the flow going all the way to Heavensward.

    In my experience, King Mog has also been a more difficult primal fight than the ones that came after it. Probably because if you don’t have someone who knows the best kill order, things can get hectic fast. Some of the other Primals that are labeled (Hard) aren’t anywhere near as “hard.” So congrats on getting through the 2.1 content!

  2. pkudude99 March 16, 2016 / 11:11 am

    So long as you know the kill order and the tanks keep the 2 tank-class moogles away from each other it’s actually quite easy. But without that knowledge … yeah, it’s very easy to get killed. I recently had to do it on my daughter’s character when I was running the story on her and just about everyone was new to the fight and the 2 that weren’t had been doing the Extreme version of it for so long that they couldn’t remember the kill order. After the 2nd wipe we looked up a guide and got the kill order, and then the 3rd try we took it down without breaking a sweat. amazing what a little knowledge will do, isn’t it?

  3. Syl (@Gypsy_Syl) March 16, 2016 / 12:03 pm

    The story develops into a mature game of thrones complex battle of interests the further you progress. Social issues, class warfare and also the political games of wealthy traders aka corporations. There are environmental topics especially with the sylph (which do for ffxiv what ents do for lotr). And when you hit HW, it goes into the topic of secularism mixed again with political games and hatred for other races. FFXIV may be the deepest MMORPG I’ve played where story is concerned and there’s clearly real world commentary woven into it, underneath all the glam and silliness.

  4. Vagrant Zero March 16, 2016 / 3:59 pm

    Torture? Moogles. Syp you have no right to such commentary UNTIL you’ve done the ENTIRE godsdamned zone in Heavensward that is non-stop Moogle quests. I wept salty tears of joy (a grown man at that) when I was finally done with that zone.

    The game, of course, sent me back to that zone a few levels later.

    Fuck Moogles.

  5. pkudude99 March 16, 2016 / 5:08 pm

    @Vagrant — there’s enough xp anymore that one can actually skip the side quests concerning the moogles in that zone anymore and simply blast through doing just the MSQ and the 4 side-quests for the flying. For which I was grateful. I don’t mind the moogles themselves, really, but my 1st time through Churning Mists felt like it took forever. Finally finished all the quests, oh wait, no, 20 more just popped up. Damn completionist tendencies…..

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