The Secret Adventures: Soul stripping (City of the Sun God #2)

(Join Syp as he attempts to document a complete playthrough of The Secret World from start to finish. What will The Secret Adventures discover next? Find out in this exciting installment! WARNING: Spoilers and stories ahead!)

jet

Wreckage (side mission)

Well, look at that: It’s yet another downed Orochi jet. The forces of evil have powerful anti-aircraft defenses around here somewhere, I reckon.

The “stealth” jet in question isn’t too far away, and Geary says later that the Illuminati didn’t bring it down. I don’t much care if they did, although I suspect the truth is that the Orochi pilot was probably some poor sap with about three days of training and a hasty promotion. The wreckage is being combed over by ghouls, so… ghoul killing is on the menu.

Waters of the Nile (side mission)

This incredibly short quest has you filling up a waterskin from a gaia spring, then taking it about 40 steps away to one of the statue temples. I’m still trying to comb through all of the narrative intricacies there.

famA Familiar Problem (side mission)

Be honest with me here: If you saw the above description, wouldn’t you take that as “this torso looks familiar to me! And also, how does one recognize bloody torsos anyway?”?

But this is TSW being cheeky with its wordplay. It’s not a familiar torso, it’s a familiar torso. As in, the torso of a familiar, one of those magical golem things that were running rampant all over Innsmouth Academy. So what are they doing here? Are the cultists importing or creating their own?

So I did a dumb thing here. The torso was right by this giant statue of Aten. In The Secret World, interactive objects are outlined with a yellow wire mesh, whereas destructible objects have a thin run outline. Well, the statue had a thin red outline, so I thought, why not fire at it?

Pro-Tip: Do not shoot at the Statue of Aten unless you want no less than 50 cultists to pour out of the woodwork screaming for your bloody death.

I don’t really know what I find out here, other than that, yes, there are familiars and they’re being controlled by these rods in the ground. Also, there are a few dead Orochi (of course), a case, and a “Puppet Master” that I have to kill. The mission sends me back to tell Ptahmose, but I’m never given any sort of closure. Or a familiar of my own. Pity.

unknownUnknown Soldier (side mission)

Speaking of dead Orochi, here’s a mission that literally starts by clicking on one. The omniscient mission giver says that I should get worked up about whoever killed this poor soul, but seriously, if I was to investigate every murdered Orochi, I’d be playing this game until the universe’s heat death.

Oh well. Hi-ho, hi-ho, following blood trails I go!

Actually, I’m being serious — you do have to follow the blood trail on this one. It attempts to lead me through every Atenist mob in the area, but I’m too smart for that, I keep a wide berth while spotting the next one.

The splatters lead me into a cave, which is Dead Orochi Central. Lots of ’em, plus Atenist Envenomers. I do not like the sound of that. After killing 10 of those guys, I’m directed to assassinate the giant spider lurking in the back of the cave. Guess the cultists were feeding the Orochi to it? I’m not really rooting for either side here.

She Who Likes Silence (side mission)

At the back of the spider cave is a sword, which I guess the arachnid was keeping for a rainy day. Could’ve come in handy while fighting me, I suppose. That would be something novel in an MMO: A sword-wielding spider!

Seeing as how the spider is dead, I claim the sword for myself and then — for some reason — decide to reforge it. I do this on a rock ledge hanging over a lava field, trying to ignore that shouty part of my brain that’s asking how my character knows how to forge ANYthing, nevermind without any tools on hand. Anima. Anima is the answer for anything you can’t explain in TSW.

stat

The Sad Song (action mission)

Enough dallying about with side missions — we need to cut our teeth on some of the meat of this zone! On to Moutemouia, the first of the statue-children that I’ll be running errands for. She talks about her sad song, the one that has been keeping the darkness at bay but has been faltering. How she would just let go if it wasn’t for her little brother. Guess I can help with some of the pressure of her position.

This is easier said than done. The main distress is coming from the nearby catacombs, where shrieking souls are pouring out faster than a Chinese factory making iPhones. I definitely have never run this quest before, because I would’ve remembered such an atmospheric setting. Really neat to explore the catacombs, but stopping to fight every two steps takes some of the fun out of it.

Long story short, the Atenists are torturing villagers and then stripping their souls out of them to make this spectral army. Can’t have that, so eat some hot Anima death, ya cultists.

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3 thoughts on “The Secret Adventures: Soul stripping (City of the Sun God #2)

  1. bhagpuss April 28, 2016 / 2:44 pm

    The statue-children sequence is one of my favorite stories in the whole game (or the whole game as it was at launch, I should say). The actual things you have to do for the quests, not so much.

  2. Sylow April 29, 2016 / 8:10 am

    On the side missions: yea, you just rounded up a bunch of the weakest of them.

    On the sad song: you really didn’t play that one ever before? Now, that up to some degrees explains why you previously didn’t appreciate this zone so much. The introduction of this mission just gives so much information about those childrens souls stuck into the statues…

    The whole story of this zone is heartbreaking and perhaps even the best of the game. The zone itself on the other hand, while perfectly matching the style and mood of its story, can be a nuisance, though.

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