Creeeeeak went the dusty doors, sliding open to reveal a fresh new hell for me to explore — or a very ancient one, if you’re being literal.
This I pushed onward in my exploration of Issue 14’s story arc as I went down in the dusty dark. The doors here lead underneath the Black Pyramid, where the prison of the mighty Jinn — the Unbound — awaits. I didn’t know if I should have been pleased or disturbed to see torches flickering even without a caretaker going around to maintain them. Maybe it’s the mummy’s job?
In the Dusty Dark is an investigation mission, when meant that I had to strap in for a full afternoon of puzzle-solving — and this time in the eerie corridors and rooms below the surface of the desert. And let me tell you, this mission is no pushover. It’s room after room of increasingly difficult challenges, including walking across a pit on twisty — and invisible! — path and spending way too much time zipping across a room trying to activate jump platforms. Some of the rooms felt far more fair than others, and any one of them could have been a mission in their own right.
And then there was the time when a giant boulder came smashing out of the ceiling to flatten me as I whipped the camera around to take this screenshot. I guess Funcom loved this Indiana Jones move so much the first time around that it wanted to bring it back for an encore.
I know I’m glossing over a lot of the progression through this mission, so trust me when I say that it’s quite long and that by the time you get to this room and see a labyrinth awaiting your footsteps, you simply wish that there was a Funcom employee in your eyesight so that you could stare daggers at them.
Shifting walls? Unstoppable mummies? Poison daggers of death? All this an more awaits you, my friends!
Actually, the labyrinth wasn’t nearly as bad as the jumping platforms, in my opinion. And at least there was this at the end:
The walls cracking open to reveal a brightly lit room — the prison of the Unbound. Good thing I’m charging in there!
I had a heart-stopping moment of terror at the end of this mission, because the game totally bugged on me. The screen went black and I couldn’t access my UI other than to log out. Eventually I had to do just that, imagining that I would need to do this entire cursed mission all over again. Fortunately, it just sent me ahead to the next mission, although I fear I missed a cutscene.