After hopping back into the U.S.S. Rain Bunny, the crew returned to the Delta Quadrant (third best of all quadrants!) for the next mission of Delta Rising. We responded to a distress call from the U.S.S. Callisto, but when we got there, it was smashed up and good.
However, some (all?) of the crew beamed off to a nearby station, including Seven of Nine. Guess it’s her turn for a mission spotlight, so get ready for catsuits and wondering why she couldn’t take off those last two bits of facial prosthetics.
Turns out we landed in the middle of a tussle between Voyager alien species that are obviously from some episode I never watched. Instead of turning around and politely booking it out of there, we did what Starfleet does best — stick our nose into everyone’s business and perform photon torpedo diplomacy.
After a couple of rather tough fights (the Rain Bunny is definitely not a cruiser), we ended up down on a planetary surface trying to reboot a defense grid so that falling ship debris didn’t wipe out all life there.
Also, Seven of Nine showed me that she has no concept of personal space. For the first few minutes, she was about six inches away from my face at all times, as the above picture attests. C’mon, lady, I’m not even trying to fuel some sort of weird fanfic story. Also, my Breen officer is watching.
Breen guy: “Don’t mind me! Heh heh.”
I actually like how they stepped up the fight difficulty in this mission. It wasn’t a pushover the way STO battles usually are, but instead delivered a frantic, down-to-the-wire firefight from all quarters.
Although when giant mechs dropped out of space I groaned at how unfair the devs were being… until I realized that those guys were on my side. Then I groaned that I would never get to use something that cool in this game. Cryptic, I would pay to stomp around in a mech all of the time, do you hear me?